- Wed Aug 06, 2008 1:08 pm
#277647
Many of you are probably already aware of this info but thought I'd post it anyway. Unfortunately problems with network rendering seem to relate primarily to general instability and unreliability of maxwell itself. I have recently started using Maxwell in additiion to Vray in our studio, and am keen to prove its worth in a commercial environment.
I have found that Maxwell is able to achieve significantly better results with far less effort although this is offset by a very large difference in render speed - almost 10 times in some instances.
What this means therefore is that network rendering is ESSENTIAL in a professional environment unless you are only producing simple product design images.
And this in turn demonstrates the critical importance of a robust and reliable network rendering interface - something that clearly needs more work.
The main problems with the coop mode is that there is no fall-back if for any reason one or more nodes fails (no way o recovering any succesfully created MXi files) and no auto recovery.
This effectively renders coop mode irrelevant as it is much better to render a seperate MXi on each machine instead. This takes time when you have 6 nodes like we do - but it takes alot less time then having to continually close each one down and reopen them everytime some tiny error causes the whole thing not to work!? which leads me to the following question: why does coop mode not just do this aswell??
top of the list I think NL! - thanks for listening.....
I have found that Maxwell is able to achieve significantly better results with far less effort although this is offset by a very large difference in render speed - almost 10 times in some instances.
What this means therefore is that network rendering is ESSENTIAL in a professional environment unless you are only producing simple product design images.
And this in turn demonstrates the critical importance of a robust and reliable network rendering interface - something that clearly needs more work.
The main problems with the coop mode is that there is no fall-back if for any reason one or more nodes fails (no way o recovering any succesfully created MXi files) and no auto recovery.
This effectively renders coop mode irrelevant as it is much better to render a seperate MXi on each machine instead. This takes time when you have 6 nodes like we do - but it takes alot less time then having to continually close each one down and reopen them everytime some tiny error causes the whole thing not to work!? which leads me to the following question: why does coop mode not just do this aswell??
top of the list I think NL! - thanks for listening.....
Last edited by deflix on Fri Jan 23, 2009 6:08 pm, edited 1 time in total.

- By Jochen Haug