Bubbaloo wrote:Thanks Rusteburg and numerobis!!
Well... I don't want to take this thread in the wrong direction, but...
What is single sheet subsurface scattering? It's an interpolation of a physical property. It's interpolating what "should" be happening beneath the surface of a solid object. It doesn't exist in the physical world. In our real 3d world, even the thinnest objects have thickness. Wouldn't using S5 make Maxwell Render non-physically correct? That's what I like the most about Maxwell Render. The more accurate your model, the more accurately the materials can react to the lighting in your scene. Plus, with better hardware and low memory prices, keeping a low poly count is becoming less important. Just my thoughts on it...
Mate some great tests there! Those with SSS are very convicing!!
I must say I sort of disagree with the suggestion that all has to be physically correct - we are doing digital models so to start with they are NOT physically correct!!!
I don't think that the wanting for faster, lighter and more simple options is at all a bad thing. So way of achieving (faking) SSS is just another way to speed and simplify processes. If it means closer to realistic results at little cost - to me it's not a bad option!
I applaud your tests and the results but at the same can see benefit of other solutions!
Look forward to seeing much more mate!