- Tue Jul 29, 2008 12:55 am
#276973
I've noticed some of the architectural materials I've downloaded use a second bsdf layer with the texture map desaturated, then inverted with contrast increased. I've seen this in a couple of mxm files (which are excellent by the way)...why is this done?
I've looked for some tutorials on these kinds of materials but can not find them. How can I learn why this is done and what is does for the texture (I"ll do some trials to see what difference this second bsdf layer makes.
Just wondering how someone figured out the benefits of doing this?
I've looked for some tutorials on these kinds of materials but can not find them. How can I learn why this is done and what is does for the texture (I"ll do some trials to see what difference this second bsdf layer makes.
Just wondering how someone figured out the benefits of doing this?
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM