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By Tora_2097
#275862
thanks guys,
To make things proper: The chandelier was not modeled by me but by Markus H. one of our freelance artistst. Credits for that. It clocks in at around 4Million polys and consists of roughly 9500 seperate objects.
It has been created as a centerpiece for an animation we did here but which I cannot show to you atm.
I did this heroshot actually for personal convenience and to bring MXW to the test. Of course it was also interesting to see how close MXW could get to the real thing.
The task was: Render 4 million polys, consisting of 10000 multifacetted frosted (!) glass parts with spectral coating in 4k resolution along with depth of field and 140 arealight sources together with multilight. It rendered overnight on 24 quadcores and reached SP level 17.5 .MXS was 995 MB and MXI was 1.6 GB large, all rendered in coop mode without a hassle. Rendertimes are huge of course but the task was insane as well, so I dont think it to be slow.
Btw. instancing was not really on option here since many instances are intersecting each others bounding boxes which decreased the benchmark roughly 10fold. It needed around 5.5 GB of RAM without instancing so everything was fine.

BB

(I try to go easy on the abberation next time Tom :) )
Last edited by Tora_2097 on Tue Jul 15, 2008 4:24 pm, edited 1 time in total.
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By d7mcfc
#275880
You make me SICK! you are just too good at this!!! :shock:

How are we supposed to compete with this???

Please write a book on how to use Maxwell. :P
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By Eric Lagman
#275894
Whoa the chandelier is awesome. Overnight on 24 quadcores! :shock: Im still suprised it is as noise free as it is. Was it in an enclosed interior enviornment with no walls removed to let light escape? If so I am amazed. That is a huge task to throw at maxwell and the result is perfect.
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By Tora_2097
#275896
It was an complete interior setting with enclosing walls and everything. The wall on the right side (not visible) had normal window opening through which the blue/greenish light comes through.
The major illumination though is cast from the candles. I believe it helped a great deal that everything is very bright inside the chandelier and the environment receives good noise reduction through the use of plane emitters.
By rickyinmotion
#275904
can we see your ligthing setup in a perspective view ?
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By victor
#275913
Thanks Tora. Amazing work as always.
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By KurtS
#275916
Great rendering! Always a pleasure to view the updates in this thread!
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By Tora_2097
#280555
Updated on page 1.

Based on CAD data the model has been cleaned/ arranged and re-surfaced by our chief modeling buddy in charge Torsten. :)
Shading/lighting/Post be me.

5K resolution together with a 6 slider ML setup resulted in the largest MXI we had yet to handle weighing over 2.6GB per node rendered in coop on 20 nodes until SP level 20.
Possibly not the most beautiful car as its entirely covered in pastic from top to bottom but we at least tried to make it look cool. :)

Regards,

Benjamin
Last edited by Tora_2097 on Thu Sep 18, 2008 2:47 pm, edited 1 time in total.
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By iker
#280558
High level rendering! ...as usual
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By devista
#280577
Tora_2097 wrote:Possibly not the most beautiful car as its entirely covered in pastic from top to bottom but we at least tried to make it look cool. :)
You did it :wink:
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By segnoprogetto
#282371
You make some spectacular jobs six for us a point of reference.
:wink:
By Mauro
#283617
Outstanding work!

A lot of your shots have a "warm" soft glare. Do you normally use SimuLens or it is a post production? If you use SimuLens, what are your typical setting?

Thanks.
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