#273644
using the 'use instance' option crashes my scene. usually removing the last piece of geometry I've built sometimes helps. emitters won't seem to work with them on.

if I uncheck 'use instancing' the render goes through and all emitters are on but performance takes a big hit (which is to be expected).

is there an instancing glitch?

Luis
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By Mihnea Balta
#273661
Instanced emitters are not supported in MXCL yet. Do you get the crash in scenes which do not contain instanced emitters?
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By lsega77
#273678
didn't realize that about instance emitters. I'll make them unique and give it another go. Thanks Mihnea.

Luis
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what about gpu maxwell q project?