- Tue Jun 24, 2008 1:19 am
#273644
using the 'use instance' option crashes my scene. usually removing the last piece of geometry I've built sometimes helps. emitters won't seem to work with them on.
if I uncheck 'use instancing' the render goes through and all emitters are on but performance takes a big hit (which is to be expected).
is there an instancing glitch?
Luis
if I uncheck 'use instancing' the render goes through and all emitters are on but performance takes a big hit (which is to be expected).
is there an instancing glitch?
Luis