- Tue May 27, 2008 5:23 pm
#270714
Ok material masters I need your advice. I am trying to simulate water drops on a surface using this mxm http://mxmgallery.maxwellrender.com/sea ... earch=rain
My question is how would I set up the geometry to get this to look right?
I have it set up right now with the substrate the drops rest on as a single surface then the drop material on an enclosed volume that is offset from the substrate. I only put the displaced material of the water drop on the top surface of the enclosed volume so that the drops displace outward. On the bottom surface of the volume I just have a plain water material that is clipped with the drop alpha mask.
My concern is that the clipping mask opens up the side of the drops and causes the material not to refract properly. Is this a valid concern? If so how would one model this?
I first just but the displaced drop material on the entire offset enclosed volume, but then the drops would displace in both directions and the bottom surface would intersect with the substrate right?
I am stumped on how to get this done correctly. It kind of reminds me of the liquid in glass refraction issue that Thomas helped solve long ago. The attached image illustrates what I have now, but It does not look right when I render. I will post screen shots when I am at my home computer of the results. Also Im not sure if the image link is showing up. Our internet here at work is crippled right now.

My question is how would I set up the geometry to get this to look right?
I have it set up right now with the substrate the drops rest on as a single surface then the drop material on an enclosed volume that is offset from the substrate. I only put the displaced material of the water drop on the top surface of the enclosed volume so that the drops displace outward. On the bottom surface of the volume I just have a plain water material that is clipped with the drop alpha mask.
My concern is that the clipping mask opens up the side of the drops and causes the material not to refract properly. Is this a valid concern? If so how would one model this?
I first just but the displaced drop material on the entire offset enclosed volume, but then the drops would displace in both directions and the bottom surface would intersect with the substrate right?
I am stumped on how to get this done correctly. It kind of reminds me of the liquid in glass refraction issue that Thomas helped solve long ago. The attached image illustrates what I have now, but It does not look right when I render. I will post screen shots when I am at my home computer of the results. Also Im not sure if the image link is showing up. Our internet here at work is crippled right now.
