User avatar
By Micha
#25228
Hi,

I have try to get a effect of absorbtion like in this photo, thin volumes are brighter than thick. But it dosn't work here in the rendering? I have set the absorbtion of glass from 0.1 to 1, but no effect.

Image
User avatar
By tom
#25232
micha, i don't know if it works in rhino but i've tested with max and it worked.
it depends on size but for a reasonable size, 0.95 absorbtion would do fine.
User avatar
By Micha
#25241
Hmm, I see no effect here.
User avatar
By Micha
#25243
Looks good. If it is no work for you, you could send me the scene please, so that I can discover it. :wink:
By znouza
#25245
Micha wrote:Looks good. If it is no work for you, you could send me the scene please, so that I can discover it. :wink:
:)
http://orin.meinlschmidt.org/~znouza/sw ... /micha.3dm

the MOST IMPORTANT is to have CORRECT UNITS set (meters). With this glass 'drops' in millimeter scale you can't do any miracles, so check units in rhino (have them 1 meter long)
User avatar
By Micha
#25263
Thank you, it works fine like in your image.

OK - I test now an absorbance of 0.99, diameter 20 mm and mm units and it works too.
Last edited by Micha on Sun May 15, 2005 5:33 pm, edited 1 time in total.
User avatar
By Micha
#25278
Sorry Cedric, I have edit my previous message in the last minutes, because I have done a mistake with a parameter.

Now, it works. I learned, real glass can have very high absorbance.
By znouza
#25296
Cedric Itor wrote:Current render plug-in set to "Rhinoll"
Command: _Properties
Command: _-Render
Error writing MXS file


I was curious to see the settings but I got this error message and it wouldn't open, otherwise everything works fine!

I wanted to render it and see what it looked like!
don't use my .3ds file without any modification, change Folder in Rhinoll options at least :)
User avatar
By Thomas An.
#25298
znouza wrote:
Micha wrote:Looks good. If it is no work for you, you could send me the scene please, so that I can discover it. :wink:
:)
http://orin.meinlschmidt.org/~znouza/sw ... /micha.3dm

the MOST IMPORTANT is to have CORRECT UNITS set (meters). With this glass 'drops' in millimeter scale you can't do any miracles, so check units in rhino (have them 1 meter long)
1 meter is too much. I do not understand.

I did a test with 20mm diameter and it works well.
Image
User avatar
By tom
#25301
8) very nice shot thomas! ...and as alwayz ;)
User avatar
By Thomas An.
#25315
MonkeyBoy wrote:Where are you getting the glass shader from?
It is the dielectric material.
User avatar
By Micha
#25350
Thomas, which absorbance factor do you use?
User avatar
By Thomas An.
#25354
Micha wrote:Thomas, which absorbance factor do you use?
Micha, the absorbance was 0.99
User avatar
By Thomas An.
#27064
Jack094 wrote:Thomas An.


Just wanting to clarify what it was you did to generate the result you show.

Is it just lighting settings that you have altered?

The shadow cast from your shot is nice.
The shadow comes from an emitter (type A) on the right hand side and it also adds a yellowish tint to the scene.
There is also a weak overhead emitter (type D65)

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