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By jvanmetre
#269627
Here's a recent counter chair project...not the most scintillating piece of furniture...main focus matching texture scales (leather) and working with displacement (footrest) Leather material from jcaddy-thanks for posting!


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Alternate version...
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Shot at 2008-05-16

Untouched closeup...
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Shot at 2008-05-16

Piping along edge tweaked...
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Slightly different piping with more tweaking.
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Shot at 2008-05-16Shot at 2008-05-16

Footrest using displacement...
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Shot at 2008-05-16
closeupImage
Shot at 2008-05-16
User avatar
By Bubbaloo
#269628
Those close-ups are very nice!
I'd like to see some variation of the flatness of the cushion surface. It looks hard. Although, that may be how it really looks... Anyway, great renderings!!
User avatar
By tom
#269629
Excellent!
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By jvanmetre
#269632
Thanks Bubbaloo and Tom!

Yeah...the cushion looks hard, it's brand new and made of a superfoam :wink: ...tried tweaking points on the mesh, very time consuming. I'm looking at bringing the Rhino model into modo and/or re-thinking how I make the cushions in Rhino.

jvm
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By polynurb
#269634
nice details, jvanmetre!
jvanmetre wrote:or re-thinking how I make the cushions in Rhino.

jvm
.. the UDT _cage / _cageedit tools in rhino can be a great help if you want to deform a polysurface, leaving it's structure intact!
User avatar
By jvanmetre
#269635
polynurb-

Thanks for the kind words and for pointing me to the cage edit tool -- will give it a go.

jvm
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By Maximus3D
#269638
Great stuff jvm! the chair closeups looks sweet :) but can you maybe add a tiny bump and/or long scratches to your metalframes. They appear somewhat flat'ish now..

/ Max
User avatar
By jvanmetre
#269646
Max-

Metal does look very clean...agree, scratches would help, will add them.

jvm
User avatar
By simmsimaging
#269653
Very nice. I would suggest breaking up the shape of the piping slightly too - it's a bit perfect / straight / even. Otherwise very good work.

b
User avatar
By jvanmetre
#269663
Tweaked piping...cage edited cushions...added scratched chrome.


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User avatar
By simmsimaging
#269672
nice improvements in the model/mats. I think your lighting might have been a bit better before though - notice how it's getting a bit flatter now, so you are not getting as much shape/dimension in the chair?

Just a personal take, nice job overall.

b
User avatar
By jvanmetre
#269685
simmsimaging-

Thanks...re: lighting -- I still don't think I've got the lighting correct. I've got an hdr in the environment and about 5 emitters around he object and I'm contstantly tweaking -- not particularly satisfied though.

jvm
User avatar
By simmsimaging
#269719
I would just suggest trying to get a bit of difference in value between the front/top/sides etc, and maybe even some fall-off of brightness from front to back etc. to help provide a better feel of the dimensions of the chair. Maybe you could try knocking down the side light/lights about 1/2 a stop in brightness and see what that does.

Just a thought in any case.

b

So, is this a known issue?