All posts relating to Maxwell Render 1.x
#2277
Hiya guys,

Of course the legendary teapot can't be absent in our first render tests. I've seen some nice Maxwell teapot renders over here already and figured it'd be nice to collect all teapot test renders in one teapot test gallery topic. :)

I'll start off with my first Maxwell teapot test. Absolutely nothing fancy at all, but it's a Maxwell-rendered teapot! :)

Cheers!

Metin

Image
User avatar
By Tyrone Marshall
#2314
Very wonderful and intriguing little teapot you have rendered there!

The simulation is very good! This could EASILY stand in for a product photo!
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By andronikos916
#2317
very nice... caustics are on, right? let it render more you will have better results at the reflections....
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By MetinSeven_com
#2346
Guys, I just want to say to you ... "I am really attractive!" ;) Those who've thoroughly read this forum's topics know what I'm talking about. :)

But seriously, thanks for your comments. Caustics are indeed on. I'm currently creating a virtual photo studio setup in order to attractively portray objects in the focus area of that setup.

Cheers,

Metin
By smeggy
#2402
Yup, very nice teapot. :D
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By andronikos916
#2418
a small advice...

make the floor a plastic material white color with u,v sharpnes 0.15
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By MetinSeven_com
#2442
Thanks for the advice Andronikos. I will certainly try it. Can you tell me what the U and V sharpness exactly does?

Cheers,

Metin
By ctl3d32
#2661
Hi all!

C&C are always welcome!!!!!

Image

- System Specifications:

Single P4 HT 2,4 Ghz
768 MB of Ram
3DSMax 7

- Rendering:

Time = 1hr
Bounces = 8
Sampling Level = 25
Sampling Level reached with this time = 14 4 (insuficient time)

- Camera:

f-stop = 1,5 (default ÷ 4)
Shutter Speed = 1000 (default x 4)

Everything else is Maxwell's camera default.

Target is inside the big teapot.

- Walls:

Almost Full White -> Absorption = 0,25
Yellow -> Absorption = 0,30

- Floor (polygonal):

Tiles -> Almost Full Black: u = 0,3 ; v = 0,3
Reflections = 0,4
Tiles Joints -> Same as White wall

- Illumination:

Maxwell's Sun + Sky simulation only.
Last edited by ctl3d32 on Tue Feb 01, 2005 12:51 am, edited 2 times in total.
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By MetinSeven_com
#2674
Welcome, and thanks for the settings, very interesting. A few comments and a question:

• The floor tiles look fine, good job.
• A little less saturation (hm, sounds like an Elvis song :)) on the teapots would increase realism.
• The light is too evenly divided throughout the scene and together with a slight overexposure this causes the scene to have a relatively flat appearance.

My question: what effect does the absorption option exactly have? I haven't had the time to play around with that yet. Does it make a material absorb light and transmit less to other parts of the scene?

Thanks and cheers,

Metin
By ctl3d32
#2693
Hello MetinSeven!

I'm really not sure what absorption does. I think it does exactly what you said, but i'm not sure. Maybe it is meant to control light reflections for many materials with the same color, like fabric, and not just material color dependent.

Thanks



Sorry for my poor english, I'm from Brasil. :-)
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By MetinSeven_com
#2700
Thanks for your reply and your English is fine, don't worry.

Cheers,

Metin
By ctl3d32
#2722
Hi,

I've update the image correcting some annoyng erros, i think.

C & C are welcome!

Image

- Camera:

fstop = 2
shutter speed = 1250

- Teapots:

I've darkenned the red color a bit. (a little less explosive color)

- Walls:

I've darkened just a little bit the white walls
User avatar
By MetinSeven_com
#2723
Much better!

Cheers,

Metin
By ctl3d32
#2724
Hi Metin

Thanks for your reply :D
By smeggy
#2726
Here's mine

Image
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