- Fri May 09, 2008 8:58 pm
#269053
I've just recently begun to use displacement in some projects and I'm now
thinking about another upcoming project where I'd want to show a pebble like surface.
Looking for opinions on how far, given a decent grayscale map, can displacement go creating a 3d look of something smooth like river rocks (pebbles)? If it can be done, is there a preferred way of making a grayscale map?
Also, how far can displacement go when intersecting an object -- is it possible for displacement to make an object appear to be embeded in the displacement.
The idea of having to model and randomize lots of pebbles is not the most appealing, so...
Thoughts on the subject much appreciated.
jvm
thinking about another upcoming project where I'd want to show a pebble like surface.
Looking for opinions on how far, given a decent grayscale map, can displacement go creating a 3d look of something smooth like river rocks (pebbles)? If it can be done, is there a preferred way of making a grayscale map?
Also, how far can displacement go when intersecting an object -- is it possible for displacement to make an object appear to be embeded in the displacement.
The idea of having to model and randomize lots of pebbles is not the most appealing, so...
Thoughts on the subject much appreciated.
jvm