- Thu May 01, 2008 11:52 am
#268286
Hello everybody,
I just spent a very tiring evening trying to get multiple texture channels to work in rhino...
Jd, I know you are trying to avoid this rhino feature for realscale mapping, but how can I get it to work if I need it for a certain material?
these are the issues i observed (most of which seem to be a rhino problem):
- it is not possible to switch the openGL Texture preview between channels
(shouldn't it display the other projector when i click on it in the advanced tab??)
- assigning a different channel in maxwell for a particular texture does not work; the channel displayed in the viewport is aways the one being rendered.
- often the mapping widget dissappeares; (it is still selectable via _selAll, but not via mouse)
_the mapping widget moves around when i change UV repeat!
- the mapping widget is visible, but can not be selected (via mouse)
- the mapping widget shows up somewhere else than it was before, when i show it again later.
Now what i would like to know of you guys,.. is anybody out there using this feature successfully?
If you encounter similar problems with texture channels, please post them here. I would really like to get an overview of what is working and what is not;
If McNeel is selling a feature that is not working,....
... then we should complain most definitely.
..but as always feed back is needed to confirm i am not the one messing up here...
I just spent a very tiring evening trying to get multiple texture channels to work in rhino...
Jd, I know you are trying to avoid this rhino feature for realscale mapping, but how can I get it to work if I need it for a certain material?
these are the issues i observed (most of which seem to be a rhino problem):
- it is not possible to switch the openGL Texture preview between channels
(shouldn't it display the other projector when i click on it in the advanced tab??)
- assigning a different channel in maxwell for a particular texture does not work; the channel displayed in the viewport is aways the one being rendered.
- often the mapping widget dissappeares; (it is still selectable via _selAll, but not via mouse)
_the mapping widget moves around when i change UV repeat!
- the mapping widget is visible, but can not be selected (via mouse)
- the mapping widget shows up somewhere else than it was before, when i show it again later.
Now what i would like to know of you guys,.. is anybody out there using this feature successfully?
If you encounter similar problems with texture channels, please post them here. I would really like to get an overview of what is working and what is not;
If McNeel is selling a feature that is not working,....
..but as always feed back is needed to confirm i am not the one messing up here...



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