Any features you'd like to see implemented into Maxwell?
User avatar
By macray
#26759
It would be nice if the scale multiplier makes no difference between the model and object scale multiplier.

Until now I didn't see a big difference and worked with object scale multipliers. Now I wanted to rerender some of my works in maxwell and everything is everythere, except where it should be. So the renders are not as they should be. And to tweak it all right will take a lot of time.

Is it possible to change it, that the scale multipliers will both be treated the same?
User avatar
By Kabe
#27277
Well, though I agree that it's a bug that should be fixed... it's a bad habit to scale axes when you want to scale models. When you are doing animations, you'll learn why...

Kabe
User avatar
By macray
#29461
If u use the c4d-preset
meters = maxwell 1.0
centimeters = maxwell 0.01 (1m*.01 = 1cm)
millimeters = maxwell 0.001 (1m*.001 = 1 mm)

Okay?

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