- Mon Apr 14, 2008 3:05 pm
#266749
I created a displacement slate tile material for a scene I'm working on and it is exhibiting some strange behavior in the grout lines.
Here's the trouble:

And here is the isolated fireplace, rendered with sun as the only light source:

Isolated, it works correctly...
I checked the geometry to make sure there were no coincident faces, and the mesh is subdivided to about 2 or 3 inch polygons all over:

Do you think maybe there are some polygons that need to be divided again because they are too rectangular?
Any thoughts on this will be appreciated!
Here's the trouble:

And here is the isolated fireplace, rendered with sun as the only light source:

Isolated, it works correctly...
I checked the geometry to make sure there were no coincident faces, and the mesh is subdivided to about 2 or 3 inch polygons all over:

Do you think maybe there are some polygons that need to be divided again because they are too rectangular?
Any thoughts on this will be appreciated!
Brian Looney
Maxwell + RealFlow
http://www.turbosquid.com/Search/Artists/Bubbaloo
Help! I'm dispersing into a haze of probability!
Maxwell + RealFlow
http://www.turbosquid.com/Search/Artists/Bubbaloo
Help! I'm dispersing into a haze of probability!