- Thu Apr 10, 2008 5:31 am
#266390
hi there !
take a look here:
http://cgdominance.com/forum/viewthread ... ad_id=1045
i have a hard time to get into the understanding how the subdivision (breaking up in separate parts) of nurbs surfaces can be achieved best. how can the creases be modeled the most efficient ?
by modeling the part directly as a trimmed surface or by building a whole chassis and break it apart ?
and most important: how ( the hell ...
) can these gaps between the surfaces be modeled with a constant distance ?
yes, i am using maya and i know this is not the optimal piece software for such tasks at all... i'm just curious about the methodolology behind it.
thankful for any input !
take a look here:
http://cgdominance.com/forum/viewthread ... ad_id=1045
i have a hard time to get into the understanding how the subdivision (breaking up in separate parts) of nurbs surfaces can be achieved best. how can the creases be modeled the most efficient ?
by modeling the part directly as a trimmed surface or by building a whole chassis and break it apart ?
and most important: how ( the hell ...
yes, i am using maya and i know this is not the optimal piece software for such tasks at all... i'm just curious about the methodolology behind it.
thankful for any input !




- By Mark Bell