N-gons support in MXST#266559 By yanada - Fri Apr 11, 2008 1:47 pm - Fri Apr 11, 2008 1:47 pm #266559 Please
#266576 By Bubbaloo - Fri Apr 11, 2008 4:02 pm - Fri Apr 11, 2008 4:02 pm #266576 Doesn't mxst automatically triangulate n-gons? Brian Looney Maxwell + RealFlow http://www.turbosquid.com/Search/Artists/Bubbaloo Help! I'm dispersing into a haze of probability!
#266588 By Mihai - Fri Apr 11, 2008 5:47 pm - Fri Apr 11, 2008 5:47 pm #266588 You're importing which format into MXST? Maxwellzone.com - tutorials, training and other goodies related to Maxwell Render Youtube Maxwell channel
#266608 By yanada - Fri Apr 11, 2008 9:22 pm - Fri Apr 11, 2008 9:22 pm #266608 Mihai wrote:You're importing which format into MXST? Mihai are you implying tha you can import N-gons into MXST via OBJ or LWO? If the answer is yes, then only two things I can think of: Something wrong here. OR. You are are using a future version of MXST
#266610 By Mihai - Fri Apr 11, 2008 9:41 pm - Fri Apr 11, 2008 9:41 pm #266610 No I didn't imply that it was possible But it seems like you could easily avoid this problem. Why not export directly from LW with the plugin? Maxwellzone.com - tutorials, training and other goodies related to Maxwell Render Youtube Maxwell channel
#266618 By yanada - Fri Apr 11, 2008 10:53 pm - Fri Apr 11, 2008 10:53 pm #266618 Mihai are you trying to sell me LW I did not mention LW, But .LWO Anyhow none of the app I use has got a plug-in for maxwell so I go strait to MXST via .OBJ or .LWO. There for I was asking for N-gons support in MXST...and yes I can use Quads + Triangles for now
#266706 By piem - Sun Apr 13, 2008 7:30 pm - Sun Apr 13, 2008 7:30 pm #266706 Ngons are bad. NGons are evil. Ngons are my enemies.
#266726 By Hervé - Mon Apr 14, 2008 7:19 am - Mon Apr 14, 2008 7:19 am #266726 piem wrote:Ngons are bad. NGons are evil. Ngons are my enemies. sing with me.... la la la... la la la