That's made in Photoshop cloning with a grass blade shaped brush. Pretty fast and effective.wagurto wrote:Hi Fernando would you mind share your technique to achieve the grass look at the edge of the pool?
thanks in advance
That's made in Photoshop cloning with a grass blade shaped brush. Pretty fast and effective.wagurto wrote:Hi Fernando would you mind share your technique to achieve the grass look at the edge of the pool?
thanks in advance
Hm. I cannot believe that a material that is in need of so much cheating for a halfway correct look can work physically correct. (S. the strange attenuation difference between pure water and water in a box.) Though cheating is possible already - will there be a "water update" soon, NL?KurtS wrote:with the current state of Maxwell Render - it is not possible to render water physically correct (caustics, transparency, shadows) within normal rendering times and SL. Or I guess more correct: you can render it physically correct, but it looks wrong. AFAIK you are forced to cheat to achieve something that looks natural.
I thought AGS was just for to save time. Anyway, I am lookin forward to trying the new dielectrics.JTB wrote:It will be a dielectrics update, not just a water update. There are problems with dielectrics and light, that's why we got AGS.
Exactly...Fernando Tella wrote:I think that will come with RS2 and that will be with MW2.0, I guess.
Mihai, the higher the point of view, the less fresnel effect - in this respect Max works well. Still, from above the water is as inky as from any other visual angle. (Compare the empty pool with the filled one, both of them under the same physical sky.)Mihai wrote:tok, it depends a lot on your viewing angle because of the fresnel effect. If you look at the water more from above, like in the photo you posted, you will start seeing the bottom of the pool more, but if you look at it from a low angle, like in Fernandos render, the water turns more and more into a 'mirror'.
On the forum I found two, maybe three methods to get both caustics and reflections, one of them practiced in one of my examples above. A similar approach (modeled water instead of the displacement map I used) is this one: http://www.maxwellrender.com/forum/view ... f32af3bc49, and another one is explained here: http://www.maxwellrender.com/forum/view ... d8e16579a8 (haven't tried it yet).Mihai wrote:This is because of the caustics seen behind a dielectric issue, as discussed before. There are some different ways you can get both caustics and reflections. If you search on the forum and gallery, it's been discussed in length many times before.
Workaround using the "RESOURCES BROWSER"[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]