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By pwrdesign
#265607
Looks good Brian!

though there's something wrong with your floor material.
Look at the last image, the reflections from the windows are great, but the reflections from the white wall with 3 spots looks very strange.

The same problem is visible in the game room render.
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By KurtS
#265625
It's probably because the spotlights produce only caustic light, and the this kind of light needs a lot more time to clear up.

Does the spotlights have a glass covering the light source? Or is the light reflected from a reflector?
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By Bubbaloo
#265636
No covering on the spotlights. Just a reflector. I will have to check and see if they are facing up into the cone or down and towards the floor. I imagine downward facing emitter planes will produce better/faster results.
By pwrdesign
#265682
Bubbaloo wrote:No covering on the spotlights. Just a reflector. I will have to check and see if they are facing up into the cone or down and towards the floor. I imagine downward facing emitter planes will produce better/faster results.
Yeah If they are upfacing into the reflector that will take some time to clear up.
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By Bubbaloo
#326594
A blast from the past! I have started on this interior again with some new changes to the space. This is not final, and there are some problems with the render so far:
There's a spot light on the right of the painting, but not on the left for some reason! :oops:
The recessed lights' "rims" are not touching the ceiling, so some light is leaking through a small gap causing a halo around them. :x
I forgot some furniture at the left side (the big empty space).
I would like to add more "stuff" to fill up the space with added detail, like books, glasses, a notebook computer, etc... if I have time.
The painting is just a placeholder. But I like it. One of my favorite painters, William Bouguereau.

All critiques will be accepted and considered. :mrgreen:

Image

This rendered overnight to S.L. 20 with multilight. The spotlights are a trim ring, a dome that has an emitter material, and an IES sphere just below the dome, hidden to camera.
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By Half Life
#326682
2 things:

That cold grey stone seems out of place in the midst of all those warm tones -- you've basically got a monochromatic theme going might as well alter the stone to fit it.

Also that green of the top of the pool table is totally drawing my eye it is so bright...

Hope that helps.

Best,
Jason.
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By Bubbaloo
#326728
Thank you guys. I hope the finishes change, I don't like them either. The stone makes it look like a medieval dungeon in my opinion. All I can do is take their directions and render it the best I can. We'll see where it goes from here. :wink:
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By iker
#326798
I love the leather material! :shock:
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By RobMitchell
#326854
Aside from the issues you spoke about and the ones mentioned since by Jason, I can't see much wrong with it. I also love that leather material. :D Looking forward to seeing this complete.
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By Eric Lagman
#326932
Can the viewing angle change? Thats my only critique that has not been mentioned yet. It seems a little static. The fireplace just centered reminds me of family photos where the people stand right in the middle. The rule of thirds may help in this situation. My eye wants to know what is behind the fireplace also. Just a thought. Sometimes a space is too tight to get an interesting view with the camera.

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