By marsupilami
#262621
I have a problem with tiling changing when importing materials into VIZ.

Example: I have set the real world scale of all bitmaps in the mat editor to 3.85 meters.
When I import the material into the scene, the size is changed to 0.266 meters and/or the real world toggle is off.

It seems to do the same weird scaling when I use referenced values.

What causes this scaling of bitmap parameters?

Thanks for any hints

Thomas
By marsupilami
#262643
I have found that changing the global texture scale in VIZ 2008 to 1.5 makes the texture appear right, although the scale change is actually rather 148???

I have tried to use referenced values again, but the scale isn't correct either.
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