- Mon Feb 25, 2008 10:59 pm
#262222
I have a project with 3 pools and I will have to make a nightshot.... I made a test... I would like some advices for better result.
The water material is a very nice AGS+DIELECTRIC material from.... (Sorry, I don't remember.... not mine anyway)
It is a standard AGS with a dielectric layer of 10% weight and a displacement map for the small waves.
There are some emitters inside the water but the surfaces that emit light are not inside the water. Some are red lights, some are blue and some are white.
I made one image and then used some simulens settings.
Is there any easier way or better way to have this result? I have seen very nice pools but the lights are usually out of the water, I think this makes a big difference.
Thanks in advance for any help.



The water material is a very nice AGS+DIELECTRIC material from.... (Sorry, I don't remember.... not mine anyway)
It is a standard AGS with a dielectric layer of 10% weight and a displacement map for the small waves.
There are some emitters inside the water but the surfaces that emit light are not inside the water. Some are red lights, some are blue and some are white.
I made one image and then used some simulens settings.
Is there any easier way or better way to have this result? I have seen very nice pools but the lights are usually out of the water, I think this makes a big difference.
Thanks in advance for any help.



I won't sign it, if it is not a piece of art.. So far, I haven't done any...
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours