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By Peter_K
#260986
I don't know if C4D allows it, but maybe its possible to bake out the dirtmap and use that dirtmap within maxwell directly?
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By Maximus3D
#260989
Teabag: Many thanks! :) the lighting is a hdr only, no emitterplanes were harmed in the creation of this image heh..

Peter: Yes C4D permits maps to be baked, but for that to work well the object needs to have UV's (unwrapped mesh) and this mesh is quite dense, around 450,000 polys if i remember correctly and my machine simply choke on the mesh and crashed when i tried to unwrap it. That's part of the reason why i went for this postwork method of merging in the dirtmap, otherwise i woulda baked it.

Here's a older testrender i did using a Evermotion figure to test how well baking of dirtmaps works within C4D and if the object has UV's of some sort then it works quite well. :)

Dirtmap rendered with C4D (unbaked)
Image

Dirtmap rendered with Maxwell (baked) note: scratches are added by me in Maxwell's material.
Image

/ Max
By bjorn.syse
#260996
ah, brilliant! Now we've just GOT to have a dirtmap shader solution for maxwell. :D
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By polynurb
#261607
maxumus that is a cool wip!

that baking function sounds really interesting.
I dont have much experience with texturing outside of rhino..:?
Aren`t there some 3d formats that can transport a simple texture within them- so that the exported c4d mesh could be loaded into other apps with UVs and texture at once?

So, is this a known issue?