-  Wed Feb 06, 2008 7:48 pm
					 #260584
						        
										
										
					
					
							I have been having a lot of issues lately with figuring out what materials are actually on an object.  In a large assembly sometimes I drag a material onto a part that is either in the main assembly or part of a sub assembly, and the plugin shows the material has been applied.  However when I render or open in studio the material is not on the object.  What am I doing wrong.  Should I just be putting materials on only at the solid or surface body in the actual part file instead of assembly?  Is there a best practice for applying materials in a large assembly?  Right now its looking like I should open up every single part that is in my assembly and place materials on that way.  This can get very tedious though in a large assembly though.
Take a look at the screenshots. It shows I have a black plastic material applied at the component level to that piece. Open in studio or render straight from SW and that is not the case.


					
										
					  															  										 
					 
					 
					  					                Take a look at the screenshots. It shows I have a black plastic material applied at the component level to that piece. Open in studio or render straight from SW and that is not the case.





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