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By cbb
#259706
Any help would be appriciated.

I've been wrestling with MW for a while but can't seem to get past poor looking bitmaps. i have watched Mike Verta's videos but had no luck with architectural type materials.

Is there some sort of "workflow" for adjusting bitmaps?

These are using the physical sky defaults, camera f-11, ISO-400, SS-500

The second is auto leveled in photoshop.

thanks in advance.

Image

Image
By firebird
#259707
you should try to add some bump (height to your maps) to yor bitmap materials, either via bump map or normal mapping.

there is a simple way to create normal maps of your bitmaps

check crazybump
or nvidia normal photoshop filter

www.crazybump.com
http://developer.nvidia.com/object/phot ... ugins.html

;)

if you further questions, just post them
By JTB
#259718
Welcome!

Your images look good, but they are flat, I agree about the bump maps
I see a small scaling problem with your stones and bricks but generally they look ok.
What I think should change is your ground mats... Very reflective road.
It would also be nice to see through the glass, I guess these are stores, they would like customers to be able to see inside. I think some invisible planes with emitter (there is a tutorial by Tom about hidden emitters)
By cbb
#259731
thanks for the quick reply. I agree the glass needs to be more transparent and the material choices need work.

After seeing some of the gallery posts though, i'm not sure i'm adjusting the bitmaps correctly in photoshop. I've tried lowering the gamma, increasing/decreasing the exposure and playing with contrast saturation and levels but I still wind up washing all the images out.

It may have more to do with the camera settings as well...i will have to keep studying.
User avatar
By macray
#259754
for the glass front section you should give ags a try. (material database- a team special.... advanced glass solution) instead of using dielectrics.
By firebird
#259765
cbb wrote:After seeing some of the gallery posts though, i'm not sure i'm adjusting the bitmaps correctly in photoshop. I've tried lowering the gamma, increasing/decreasing the exposure and playing with contrast saturation and levels but I still wind up washing all the images out.
maybe you should check out these tutorials, they rock ;)

http://www.maxwellrender.com/forum/view ... t=material
User avatar
By DrMerman
#259889
Hey cbb, welcome :)

I'd pretty much second everything that's been said, but also add that it seems like your maps might be a little bit on the light side (a problem I often have with Maxwell.) Try darkening your maps in an image editor, and perhaps ever so slightly bump the saturation.

Alot of promise though :)

Cheers,
Dr Merman

So, is this a known issue?