All posts relating to Maxwell Render 1.x
User avatar
By tok
#259567
Hi, a probably pretty simple question: I create a simple cylinder with Sketchup and export it into Studio. If I now apply a material without any texture the cylinder renders quite smoothly, but as soon as I add a texture to the material the cylinder gets a hard edged shadow. (Physical Sky.) How can I avoid that?

Thank you!

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User avatar
By macray
#259596
I'm sure the texture is not a gradient with cylinder mapping? So the brightest and darkest point are next to each other?

otherwise i have no explanation for this.
By firebird
#259609
does your material have normal mapping applied to it?

I experienced this shadow problem with normal mappings! But don´t ask me how I solved it. It´s quite a while ago.

I look through my mterials maybe I find something.

;)
User avatar
By KurtS
#259619
try to reverse the normals and see what happens...
User avatar
By simmsimaging
#259643
Is there a bump map on this? It looks like the old bump map /smoothing problem. If so try the Think! site and check for Tom's tutorial on bump mapping - it will help.

If not then I have no idea :)

b
User avatar
By Micha
#259650
Could be a self shadowing problem. Try the same for a cylinder with very high poly count.
User avatar
By tok
#259688
Thanks a lot for your hints! I tried everything, still could not fix the defect. This is the bump map I used; anything wrong with it?

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Tiles nicely on big walls, by the way.
By firebird
#259690
could you somehow post your material settings (screenshot or so)

;)
User avatar
By tok
#259696
Of course I tried very many settings by now. These are the basic ones (too simple?). Normals and polys should be ok, I think.

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By firebird
#259698
The only thing that works o.k. is displacementmapping

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but I couldn´t get rid of the edges and its only a third of renderspeed.


normal mapping aswell as bump mapping seem to have this hard edge problem if you get over a certain "bump value" depending on your say height amount information in your map.

so far ;)
User avatar
By tok
#259758
Pretty plastically! Which settings did you use?
By firebird
#259763
I just added the displacement layer, loaded your bump map, height was 0,5, offset -0,5 , precision set to adaptive.

that´s it.
User avatar
By tom
#259773
Do you tile the map using UV or texture tile option? You can send me the scene.
User avatar
By tom
#259918
I think it's a problem with sunlight. Did you try with emitter? Also what happens when you add more horizontal segments to your cylinder?
OutDoor Scenery Question

Hi Ed, Without seeing how your model is setup I'd[…]

fixed! thank you - customer support! -Ed