3DTP: You got that right, it's very addicting once you get started and see what you can actually do to these poor digital puppets.

i feel a littel bit sorry for the way i treat them hehe
True the price is way to high for the average Joe to justify it, but for companies in the industry it's a investment considering they don't need to get a motioncapture equipment and hire actors. This can do it for them!
polynurb: Hehe well the little nerd within me crawled out when i stumbled upon this software again. I've seen it years ago but forgot about it until i've saw some videos online the other day. Had no choice to to register again on the forum, grab the updated version and play with it.

since you're a archviz guy then this may not be a tool you need, it'd be a waste of money. But you could still play with the LE version as i am just for kicks to get away from the normal daily stuff.
It's relatively easy to use, pretty much slap on a behaviour and a force and a motioncapture on your character and then adjust them in the timeline, done!

it's that easy, sure you can make alot more complex stuff with it than that.
As i understand it, you don't create custom motions like that, it has a sort of builtin AI which are those behaviours. You can assign behaviours to your figures and they will behave in certain ways when certain things happen to them. if you push a character off a building you can assign behaviours so it will roll in the air, try to protect itself as it lands on the ground and many more like that. It's really cool!
Here's some motioncapture data for free if you want something to play with.
http://www.mocapdata.com/
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