Hervé: Thanks and yes i hope i'll be able to piece together a couple of nice renderings of this thingy.

..a fisherman's knife, hmm.. i don't know about that, it's possible. Modo is great fun, it makes polymodeling a joy. Not like it is with many other 3d apps. Hopefully you'll be able to upgrade to 301 soon Hervé.
def4d: Thank you

i'm also curious to see what results i'll be able to get with the unwrapper. They could be pretty poor as i'm not that good at it yet. :/
messire:

thanks! oh nice, you got a real one. They're pretty expensive by now. Good explanation of what that tail does. The idea was to use displacement for surface imperfections all around and that includes the leather. I want the surfaces to feel ..alive.
Teabag: Hehe thanks

i guess this will go down the same lane as that screwdriver i created last year, same amount of detail and level of precision when it comes to materials etc.
And tonight's update, it's not as big as i planned because i got caught up on a lunch out all day long today so all my time ran quickly away and i had only like half the evening now to model more on this. Anyhow, what i've done is listed below.
- Knifeblade tweaked some more
- Leather part probably finalized now
- Brass rings added to leather part
- Main knifenlade holder thingy basemesh complete (i forgot it's name)
- Objects refitted and adjusted to match better, model built to fit together like the real knife is. (more work will be done on this tomorrow)
What's left to do..
- Knife handle needs to be separated and rebuilt from scratch so each element in it (metal, reindeer stuff, leather, wood) are all separeate parts.
- Knifeblade needs to extend all the way through the handle
- Model a twisted leahterstring that's used to tie the knife to a belt, including some sorta laplandish designs onto this string.
- Tweak and refit meshes again, and final adjustements, unwrapping, preparing, basic texturepainting, quick testrenders and much much more.
/ Max