Please post here anything else (not relating to Maxwell technical matters)
User avatar
By w i l l
#258159
Yeah it would be really good to have some feature to render a wireframe/toon/contours for product vis overlays. I know thats not what Maxwell is about but it would be good.
User avatar
By Hervé
#258163
w i l l wrote:Yeah it would be really good to have some feature to render a wireframe/toon/contours for product vis overlays. I know thats not what Maxwell is about but it would be good.
I don't think these features are a Maxwell goal...

Meanwhile..
http://www.maxwellrender.com/forum/view ... hp?t=26792
By dilbert
#258169
Hervé wrote: I don't think these features are a Maxwell goal...

Meanwhile..
http://www.maxwellrender.com/forum/view ... hp?t=26792
Herve, do you know if there is any development going on to render animations through Maxwell Studio as a standalone render? Right now, you can't use Maxwell to render Real Flow animations without using a third party middle-man plugin software. Being able to read in successive obj meshes into Maxwell Studio would negate the need for a plugin for any software, and would open the doors to more customers who don't use the currently supported Maxwell compatible plugin softwares. Real Flow has the ability to export successive obj files, so you'd think it wouldn't be too hard to use the same coding to read those files into Maxwell for animations, especially when Next Limit produces both products.
By andrebaros
#258201
I guess my point wasn't that I don't use other tools ever, it's just that after only Maxwell for a while I to relearn a lot of setting in Mental Ray which just made me appreciate Maxwell more. I also think that in general, I can get a great image MUCH faster with Maxwell than anything else in terms of my time, not counting render time.
User avatar
By Hervé
#258213
dilbert wrote:
Hervé wrote: I don't think these features are a Maxwell goal...

Meanwhile..
http://www.maxwellrender.com/forum/view ... hp?t=26792
Herve, do you know if there is any development going on to render animations through Maxwell Studio as a standalone render? Right now, you can't use Maxwell to render Real Flow animations without using a third party middle-man plugin software. Being able to read in successive obj meshes into Maxwell Studio would negate the need for a plugin for any software, and would open the doors to more customers who don't use the currently supported Maxwell compatible plugin softwares. Real Flow has the ability to export successive obj files, so you'd think it wouldn't be too hard to use the same coding to read those files into Maxwell for animations, especially when Next Limit produces both products.
no idea... because I am not in the dev team... 8)
User avatar
By w i l l
#258216
Hervé wrote:
dilbert wrote:
Hervé wrote:no idea... because I am not in the dev team... 8)
Yes you are. Everyone... Herve is on the development team.
User avatar
By Hervé
#258218
w i l l wrote:
Hervé wrote:
dilbert wrote: Yes you are. Everyone... Herve is on the development team.
what are you talking about..? I am just part of the A-team to give a few tests... but I have no idea of what they do work on nor of what they plan at NL HQ... I wish I would he he.. :wink:
By JTB
#258223
Just to repeat what's been said so far, Maxwell is easy with great results but with some limitations, many well known renderers produce very nice photorealistic results, mental ray 3.6 is easy to use (at least comparing to older versions) and it is free for MAX owners so why bother?

OK, now I can understand what to do :lol:
User avatar
By Maxer
#258350
Any of the big render engines are more than capable of producing photo real results that are just as good an Maxwell, it's all based on the skill of the artist. The quick setup time in Maxwell is nice and can spoil you but it's not flexible at all when it comes to render times. I used Maxwell exclusively for over a year and had to move to Vray because I couldn’t produce the quantity of work I needed to even with a large render farm. For instance I was trying to do interior animations that were several minutes long and had render times around 6-8 hours per frame. Even after rendering that long there was still lots of noise present, compare that to 30 minutes per frame in Vray and I couldn’t justify it any longer. I love Maxwell but until render times come down a lot I can't use it any more. :cry:
By dilbert
#258389
Maxer wrote: Even after rendering that long there was still lots of noise present, compare that to 30 minutes per frame in Vray and I couldn’t justify it any longer. I love Maxwell but until render times come down a lot I can't use it any more. :cry:
Agreed, Maxwell is awesome, but it's an unaffordable luxury for many rendering situations. I actually downloaded Blender this week and have been messing with it's fur/hair capabilities. I rendered this image in 17 seconds on a single dual-core AMD with the Blender internal renderer, and for a fur simulation I think it looks great. I can't imagine how long Maxwell would take to render the same scene without any noise. Also, Blender is fully threaded, so on my Dual-Quad core it probably would have rendered this image in around 5 seconds!

Image
By knurrebusk
#258778
I know "50%" the render times is way down for Architectural exterior renders that view into/trough the interior of glass facades.

Terrains/Trees seem to work ok! in limited amounts.
Still a mix of MR and Vue would be great :)

I´m infact back to my old choise of instinct, MR is just better.
Many crossroads to pass, but seem finally stable as a Rolex.
By knurrebusk
#258780
My reply came out wrong!

Blender can´t deliver MR lightning/materials in the same speed.
Vue/Vray can fake it, but it just never look right for me.

I´ll rendered endless hours of tests, clients sometime do not care.
But I care big time, it makes me happy of what I do.

ok thanks for explaining. actually I do copy the T[…]

Sketchup 2026 Released

Fernando wrote: " Now that Maxwell for Cinema[…]

Hello Gaspare, I could test the plugin on Rhino 8[…]

Hello Blanchett, I could reproduce the problem he[…]