All posts relating to Maxwell Render 1.x
By superbad
#256623
I can see why this new behavior might be useful to some people, but can you see why we might want to continue to have the old behavior available to us? Continuing to use 1.5 is fine for now, but that's not a long term solution. I really don't see how this request is so unreasonable, or difficult. You already have the code.

Using rectangular textures wouldn't help either of the problems this change has caused me (inability to rescale multiple objects at once, and textures all coming in lined up).
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By Mihai
#256626
I'm wondering if a simple arithmetic options in the UV params wouldn't help in your case. So for example after you normalize them and they all show 0.64, 0.57 etc, you can select some of them and enter 0.64*2 in the numeric field, and that would then scale the selected projectors by 200%. This could also work for the position field.
By JDHill
#256628
It would be easier to have an 'Absolute' checkbox for the projector. When checked, it would make Scale operate at n% x 1m. The scaling origin for the projector would assume the xyz origin corner of the bounding box. The projector would still be tied to the object as regards position/rotation.
By S4BB
#257039
So does Next Limit consider this issue closed? Or should we be expecting any update on what you plan to do here?

Have a great holiday!
By S4BB
#257604
After 2 weeks with no reply, I guess that is the reply from Next Limit.

The only suggestion I saw that works for me was to use 1.5 to assign materials, and then render in 1.6. I removed 1.5 at the time I installed 1.6, at Next Limits recommendation, so I now need to get 1.5 again. When and where can you post this so I can get the work around to improve my workflow.

Thanks
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By Mattia Sullini
#257607
I have to admit that this way is not that difficult to manage. On the contrary is very fast to setup all the projectors, expecially if you keep in mind that you should set 1mx1m maps...
I just have had to setup a scene with maybe 250 objects and i realized that i performed the task in a surprisingly short amount of time.
Nonetheless i still have the opinion that in any case it should be given to the users the option of switching the parameters values between object scale and world scale
By pipcleo
#257620
It would be easier to have an 'Absolute' checkbox for the projector. When checked, it would make Scale operate at n% x 1m. The scaling origin for the projector would assume the xyz origin corner of the bounding box. The projector would still be tied to the object as regards position/rotation.
this seems by far the easiest and most elegant solution to me
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By Mihai
#258008
We have added links to the 1.5 download for users that want to work with this version of Studio. Check the FAQ/Support section, Download Info forum.
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By Daniel Hruby
#258023
Just an idea here, but did you try using the planar mapping instead of cubic until the bug gets fixed?
By pipcleo
#258050
I think this thread adequately describes that there is no bug ...if I undersstand correctly
By S4BB
#258197
Not a bug, just a change to the way it had worked.

If I understand the thread, it is now optimized for Decals. I still don't get this choice, as every surface needs a texture, but not every surface needs a decal.

Thanks for posting 1.5 again.
By S4BB
#258198
Also Mihai

Does Next Limit now consider this issue closed? I think both you and JDHill were discussing ways to simplify adjusting the scale of a texture once it had been normalized, and wonder if some form of this will be implemented.

Thanks
By WillMartin
#258206
S4BB, I would put a post/thread in the wish list section with the specifics of what you want, especially as some people here also seem to want something along the same lines.
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By Mihai
#258226
No, it's not a closed issue, we will think in ways you can easily get the previous workflow for you, with the new system.
By S4BB
#258227
Thanks for the patience and for the good news.

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