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By Becco_UK
#254791
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The next bit of texturing the flying surfaces parts is to bake an ambient occlusion that I use as a mask for a custom colour dirt - really part of the weathering process but it's more convenient to do this now while the parts are all still connected.

The moving parts are then split from the single object.
By Becco_UK
#254945
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Making a start on some texture details which will be finished when other texture maps are at the same stage.
By Becco_UK
#254946
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Everything back together. Next, the engine cowl is to be remade from scratch. engine to be textured/set up for motion blur and some adjustments to the fuselage covering are needed.
By Blitzor
#255478
Are you going to add any weathering textures? Ex. paint chips, dirt stains around seams, rust, etc.
By Becco_UK
#255482
Blitzor: Weathering is to be done when the other base textures are completed. Most of the weathering effect will derive from the engine which spreads oil across the aircraft surfaces.

From the photo's I've seen (mainly at http://www.fokkerdr1.com/ ) there doesn't seem to be much rust about which is I suppose is due to not much iron based metal being used and mainly cloth flight surfaces. Hard to tell though from those old monochrome images.

The streaked green was applied over doped linen and then sealed with varnish so there isn't much paint chipping there.
By Becco_UK
#255484
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The engine cowl has been challenging. This was my version 2 that started life from a cylinder and looking back that's where the problems arose from with this part. There was no means to change the basic shape without lots of time wasting messing about.
Last edited by Becco_UK on Sun Dec 09, 2007 8:21 pm, edited 1 time in total.
By Becco_UK
#255487
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Version 3 of the cowl used a lathed spline/ boole cuts and was much more flexible to adjust. Eventually made editable and some details added.
By Becco_UK
#255488
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The 'new' cowl with some basic materials applied. Also includes modified airelons.
By Becco_UK
#255717
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Work on revising the fuselage has started by replacing the rudder for a more accurate one. As with other 'cloth' parts, Cinema4Ds' cloth engine was useful for this.

First look to see how the Fokker looks on the ground. Ground plane was textured using the free MapZone 2.5 by Allegorithmic http://www.allegorithmic.com/
Last edited by Becco_UK on Fri Dec 14, 2007 10:47 am, edited 1 time in total.
By Becco_UK
#256224
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An attempt at texturing the layered wood airscrew. Not the best ever but improves it's appearance when motion blur is used.

The two wood textures were made with the free Wood Workshop from Spiral Graphics
By Becco_UK
#256565
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Back to the Fokker and have started to UV map the engine parts.
By Becco_UK
#257294
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Bubbaloo: Thank you.

The engine is now UV mapped and the 500 or so parts at render time have merged down to 10.
By Becco_UK
#257295
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The base painting of the engine which uses an ambient occlusion map as a mask for adding a touch of grime. Additional dirt and weathering of this assembly is to be done when all the Fokkers' initial texturing is completed.
By Becco_UK
#257350
Just the fuselage and cockpit to finish now before adding some weathering.
Last edited by Becco_UK on Wed Jun 25, 2008 2:40 pm, edited 1 time in total.
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So, is this a known issue?