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By 4 HeRo
#256395
OMG so wonderful :shock:
By dynaraton
#256397
:shock:
Super material!
Great Job
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By m-Que
#256402
Hmmm, very nice SSS!!!
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By Hervé
#256436
very cool....

(I like your avatar m-Que... he he) :wink:
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By Hervé
#256478
cool stuff... hehe... put some basic bones in the arm... 8)
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By mverta
#256537
I'm not sure if you're factoring scale into this or not yet, but those arm tests - you'd need a light source so strong you'd burn the skin completely off before you got that kind of sss through a forearm. Well, my forearm anyway... :D

Otherwise, looks nice!


_Mike
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By Hervé
#256544
Mike, some people are transparent like jellyfish... :D :wink:
By pwrdesign
#256553
Yeah it looks good as a skin, add some bones there to get it look like an arm :)
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By tom
#256555
Very good start but the second BSDF having weight 20 ruins the result. Because it has a tinted reflectance with low roughness causing a metallic look on the flesh. A specular layer for the skin should be very different than this.
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By w i l l
#256559
mverta wrote:I'm not sure if you're factoring scale into this or not yet, but those arm tests - you'd need a light source so strong you'd burn the skin completely off before you got that kind of sss through a forearm. Well, my forearm anyway... :D

Otherwise, looks nice!


_Mike
The material doesn't include flesh and bones though - if you just extracted your skin the sss might work similar to that.

.... I would use Mike's technique of putting a lighter coloured diffuse map in the reflectance 90. Dont think skin would have a reflectance 90 of pure white. Thats my thinking but then you should probably listen to the big boys.
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By rivoli
#256562
good effort, but as tom says it's a bit too reflective and that makes it look like plastic. that and the sss effect being really strong give the feeling of hollow plastic, especially on the first images.
By fellazb
#256610
In real life you wouldn't see the bones, so why implement that? :)

Great shader, perhaps you could make it less plastic and more elastic.
By pwrdesign
#256660
fellazb wrote:In real life you wouldn't see the bones, so why implement that? :)

Great shader, perhaps you could make it less plastic and more elastic.
In real life you dont have that see-through feeling either :) Because of the bones for example, so they are indeed visible.

But this is about a great skin material, and it is a great skin material!
Its up to the person who uses it, to add some bones... if he/she even wants to do an arm :)
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