w i l l wrote:Ok i'll stick to jpg then.
Also... i'm doing an animation at the moment (my first) and obviously its taking a while to render out 100+ frames. If this was for real - is there a way of making the iterative process easier, i.e. the client wants something changed so you need to re-render/animate which takes another 2 days? - do you just render the frames out really small/or use faster lower quality software to show them the test runs?
Oh and whats the usual resolution for animations (if there is a usual) - say for a product visualisation?
Cheers.
Alright, ... your kind of doing the trial by fire approach ... meaning, .. you have to figure out what resolution puts you right at the edge of reasonable render times and quality... I can't tell you more than that ... different projects with different needs ... you get the idea.
My basic method is to run test stills to get them as optimized as possible ... i.e., ....render as quickly as possible to a given SL.
Here's an example ... I did 420 frames at 500 x 377 -- that gave me a pretty good size for screen res. but didn't jack up the RT's too much .. I also used a material that would help conceal the grain,... a frosted type metal in this case ... Finally, ..I killed off any background geometry and lighting, .. so there were no wasted calculations. It took 6 hours on an 8 core and encoded/compiled with QT Pro in like 23 seconds on the 8 core. (QT Pro does a really job with multi-threading
Might not play so smooth with all those ridiculous ads ... but all the same ..
Just a simple path animation via Rhino, ... ** thanks to JD for even making that possible. Future animations ------ forthcoming...
direct:
http://www.zshare.net/video/5650836946a083/
PS. In terms of changes,... that's tough, .. even if you can do something with batch files in PS ... still a PITA ... you just have to inform your clients to the nature of the process -- good communication. And don't promise anything that your not certain of being able to do ... if there's a loose end that your thinking, .. "no problem ... I figure it out' ... it's gonna bite you in the ole arse.
