Please post here anything else (not relating to Maxwell technical matters)
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By pBarrelas
#246554
Yep, these are really good news!!
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By deadalvs
#256293
how are these texture painting tools ? can the textures be easily exported ? also displacement maps ?

samples ?
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By -Adrian
#256294
I'd say painting could be faster, though i believe they've threaded it by now, which might have improved speed a little. Exporting different kinds of maps is quite convenient, no problems there.
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By deadalvs
#256296
nice !

tell me about procedurals... does modo have paitable procedural textures?
By dilbert
#256298
Calico Jack wrote:I downloaded a Modo 301 yesterday(I'll try it) but today I noticed something sweet that keeps me as a Rhino user for awhile -> http://www.tsplines.com/ 8)
If you're an industrial designer then stay away from poly modelling software. You won't find a single manufacturing process that uses poly modeling for anything other than basic visualization (if at all). These days, industrial designers are more than just visualization artists, but are often required to give the engineers and manufacturing plant actual usable data for making prototypes. This requires engineering data to set tolerances, which poly modellers are incapable of providing. I'm in the industrial design field, but my clients get an IGES, STEP, Rhino, or Solidworks file, along with my jpeg renders of the product for any project I work on. Usually, their engineers review the model and make necessary changes for manufacture, but in general the file I provide is used directly in the manufacturing process. These days, an industrial designer has to provide these services to remain competetive in the market. Stick with Rhino, or maybe try Solidworks, PRO/E, or Studio Tools as these are the standard in design for manufacture.
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By -Adrian
#256313
deadalvs wrote:does modo have paitable procedural textures?
it does have a handful basic procedurals, but not the amount available for normal non-painting tasks - no idea why. If you have seamless textures, you can use Modo's image ink of course, as a workaround.

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render engines and Maxwell

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