- Sun Nov 18, 2007 4:01 pm
#250929

A simple polygon structure, for use with Cinema4Ds' cloth engine, forms the basis of the pilots coat. The front and rear polygons are subdivided and the edge polygons will be defined as the seam in the Cinemas' cloth tag. Collision tags are applied to all objects the cloth is to interact with.

A simple polygon structure, for use with Cinema4Ds' cloth engine, forms the basis of the pilots coat. The front and rear polygons are subdivided and the edge polygons will be defined as the seam in the Cinemas' cloth tag. Collision tags are applied to all objects the cloth is to interact with.










