Maximus3D wrote:- Will instances support displacement and sss and everything else in a near future ? not in X amount of years but within my lifetime.
We're working on supporting instances & displacement and it'd be early making a promise at the moment. This is one of the items on our top priority to-do list. There's no incompatibility with Subsurface, though...
Maximus3D wrote:- You say clipmaps can be used as a form of waterlevel function on displacements, but practically how do i do that ? i haven't yet got satisfactory results with it. A example would be nice

As it's not exactly the same thing with water level, clipmap method will still do quite good with displacements having a reasonable inclination. It would only be less precise in cutting out when the displaced detail is close to 90 degree like in Jose's buildings. If you post some screenshots about the thing you're trying to achieve I can help better.
Maximus3D wrote:- Will you guys start releasing versions with fixes and stuff for various things so there will be versions like 1.6.1 and so on?
We could do 1.6.1 or 1.7, the numbers are not very important. You should always keep in mind you'll receive Maxwell improvements when they are ready.
Maximus3D wrote:I'm sure there'll be even more questions again

Cool!
QuakeMarine1 wrote:- is the speed issue between 32bit and 64 bit solved?
Yes.
QuakeMarine1 wrote:- can we expect a commandline to merge MXI?
I'm not sure. If you're rendering on network, you don't really need that. If you're rendering on a single computer, you can always resume.