Hi.
The "hide geometry" attribute which the emitters had was left out when the export code was reorganized to support instances. The same functionality is available by setting "hidden to camera" in the Maxwell Render rollup found on the shape node, as Mihai said. We can bring back the emitter attribute in a future patch if it's important to you.
The problem with emitters not shining light when they're hidden to camera shouldn't be tied to loading old scenes or the warning message about possible loss of data. Does the problem disappear if you re-save the scene with the new plug-in? Could you send me a scene where setting "hidden to camera" turns off an emitter, so I can debug it? If you can, please use this e-mail address:
mihnea.balta@gmail.com .
One thing to watch out for is instanced emitters. MXCL doesn't support instanced emitters at the moment, so this might be part of your problem. You can quickly see if that's the case by turning off "use instancing" in the global render options.