- Sun Nov 25, 2007 5:09 pm
#252892
Greetings,
I don't post frequently on this forum. I was happy when I heard about Maxwell 1.6 and all the updated plugins. I figured it was finally time to sit down and really make something of Maxwell. Unfortunately when I render a simple model linked from Revit via the standard Revit>3dsMAX workflow, Maxwell delivers wild unpredictable geometry errors that the Mental Ray renderer does not. Here is a description of my process and setup. I would be happy to post images, but uh...I can't (does anyone know any free sites I can link to for that?).
-Revit 2008
-3dsMax 2008
-Files exported from Revit via DWG v2007 (ACIS), then linked into 3dsMAX via the File Link Manager. For those who do not know...this is the default recommended Autodesk workflow for rendering all Revit models.
1. Without any materials applied and a basic daylight system rendering with Mental Ray & Final Gather I get a decent result. It looks fine, basic material assignments are intact and geometry is correct, it just needs improved materials and lighting.
2. If I take the same exact file and switch to the Maxwell renderer (V1.6 with the latest 3dsMAX plugin), Maxwell cannot recognize the materials and delivers lots and lots of error messages (-- Unknown property: "classID" in undefined). I then get a rendering that has lots of serious geometry problems and there are no materials visible, just the mesh colors themselves. So I figure it must be a matter of applying 100% Maxwell materials. As a side note that needs to be fixed for us architects. It would be great to add Maxwell materials when I get the time, but an automatic conversion of materials is essential or Maxwell is useless as a renderer (because it requires manually reassigning all architectural materials--way too time consuming).
3. If I then select all objects and apply a single simple opaque Maxwell material (from the Wizard) I get another horrific result, with the same massive geometry errors (although nice lighting and fidelity;-)).
Next Limit needs to spend some real time on beta-testing the workflow of Revit users. This is the very first model I've tried on the latest and greatest versions of everything, using all the default methods, nothing unusual. I think Next limit will discover that a giant percentage of architectural models in the future will originate from Revit, and obviously something basic here just isn't working.
I've had Maxwell for well over a year now and I guess we are just not there yet for Revit users to deliver basic renderings.
-Paul Schuyler
I don't post frequently on this forum. I was happy when I heard about Maxwell 1.6 and all the updated plugins. I figured it was finally time to sit down and really make something of Maxwell. Unfortunately when I render a simple model linked from Revit via the standard Revit>3dsMAX workflow, Maxwell delivers wild unpredictable geometry errors that the Mental Ray renderer does not. Here is a description of my process and setup. I would be happy to post images, but uh...I can't (does anyone know any free sites I can link to for that?).
-Revit 2008
-3dsMax 2008
-Files exported from Revit via DWG v2007 (ACIS), then linked into 3dsMAX via the File Link Manager. For those who do not know...this is the default recommended Autodesk workflow for rendering all Revit models.
1. Without any materials applied and a basic daylight system rendering with Mental Ray & Final Gather I get a decent result. It looks fine, basic material assignments are intact and geometry is correct, it just needs improved materials and lighting.
2. If I take the same exact file and switch to the Maxwell renderer (V1.6 with the latest 3dsMAX plugin), Maxwell cannot recognize the materials and delivers lots and lots of error messages (-- Unknown property: "classID" in undefined). I then get a rendering that has lots of serious geometry problems and there are no materials visible, just the mesh colors themselves. So I figure it must be a matter of applying 100% Maxwell materials. As a side note that needs to be fixed for us architects. It would be great to add Maxwell materials when I get the time, but an automatic conversion of materials is essential or Maxwell is useless as a renderer (because it requires manually reassigning all architectural materials--way too time consuming).
3. If I then select all objects and apply a single simple opaque Maxwell material (from the Wizard) I get another horrific result, with the same massive geometry errors (although nice lighting and fidelity;-)).
Next Limit needs to spend some real time on beta-testing the workflow of Revit users. This is the very first model I've tried on the latest and greatest versions of everything, using all the default methods, nothing unusual. I think Next limit will discover that a giant percentage of architectural models in the future will originate from Revit, and obviously something basic here just isn't working.
I've had Maxwell for well over a year now and I guess we are just not there yet for Revit users to deliver basic renderings.
-Paul Schuyler