- Thu Apr 21, 2005 6:46 pm
#18079
Hi my name is Paul Wilkinson. Welcome to my gallery. I have been quiet over the past month and a bit due to full time work but I have found the time to create some work and a gallery here for you to see. I sure hope you like my work. Enjoy!
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UPDATE - 14/05/05
Hello again people. Boy have I been busy with Maxwell. Here is a character that i am animating for my company reel. His name is Deej and he is having a tantrum over who gets front seat of the spaceship...well not quite but you all get the idea!
Rendered with maxwell and a little post work to acheive SSS in his skin. Displacements were done in Zbrush but there was no slot for them so just bump used although is not nearly enough to show up. Anyways, I hear displacements will be coming soon!!
Eyes were similar to the eyes in my tutorial except with some of the changes that were requested made. Porcelain for his teeth, plastic for skin, gums and tounge. No tounge texture as yet.
And finally color correction and a 2D bloom effect in Adobe After Effects.
Enjoy!

The texture preview in Zbrush. Texture was photoshopped from photosource.

Here is the playblast preview of the animation. It's not quite there yet, but not far off now. Animation is small, only 620k (4k per frame).
Note: Animation will cache before play. You also may need to allow the page.
http://www.neoshockmod.net/images/Sparx ... ntrum.html
Cheeers!
6/4/05
Although new to the software, I have managed to grasp the concept pretty quickly and found the time to redesign one of my earliest of projects using Maxwell.
The render below differs from the original design (bottom) but I feel it expresses a sense of livelyhood that was previously abscent. It seems to appear more sanitised and gives off an unsettled earthly edge to its design.
The result: (9 Hours - 17 of 25 samples reached)

The original design: (paper sketch - traced in flash - photoshoped)

This version of the location holds a dramatic marsian mood; a rich ambience expressing the hot colors of the warming environment. The sun is setting outside and there are domed cities on the horizon.
I will revisit this original design using Maxwell when I gain a better understanding of the renderer's material functionality and irradiance systems.
Beers!
------------------------------------
UPDATE - 14/05/05
Hello again people. Boy have I been busy with Maxwell. Here is a character that i am animating for my company reel. His name is Deej and he is having a tantrum over who gets front seat of the spaceship...well not quite but you all get the idea!
Rendered with maxwell and a little post work to acheive SSS in his skin. Displacements were done in Zbrush but there was no slot for them so just bump used although is not nearly enough to show up. Anyways, I hear displacements will be coming soon!!
Eyes were similar to the eyes in my tutorial except with some of the changes that were requested made. Porcelain for his teeth, plastic for skin, gums and tounge. No tounge texture as yet.
And finally color correction and a 2D bloom effect in Adobe After Effects.
Enjoy!

The texture preview in Zbrush. Texture was photoshopped from photosource.

Here is the playblast preview of the animation. It's not quite there yet, but not far off now. Animation is small, only 620k (4k per frame).
Note: Animation will cache before play. You also may need to allow the page.
http://www.neoshockmod.net/images/Sparx ... ntrum.html
Cheeers!

6/4/05
Although new to the software, I have managed to grasp the concept pretty quickly and found the time to redesign one of my earliest of projects using Maxwell.
The render below differs from the original design (bottom) but I feel it expresses a sense of livelyhood that was previously abscent. It seems to appear more sanitised and gives off an unsettled earthly edge to its design.
The result: (9 Hours - 17 of 25 samples reached)

The original design: (paper sketch - traced in flash - photoshoped)

This version of the location holds a dramatic marsian mood; a rich ambience expressing the hot colors of the warming environment. The sun is setting outside and there are domed cities on the horizon.
I will revisit this original design using Maxwell when I gain a better understanding of the renderer's material functionality and irradiance systems.
Beers!

Last edited by subspark on Sat May 14, 2005 7:08 am, edited 3 times in total.