Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
By chrislawes
#247638
Will the release of Leopard be followed by a 64bit version of Maxwell any time soon? There is currently so much wasted performance in the 8 core mac. any news would be grateful
By nachob
#247642
Hi Chris,

Performance problem in 8 core macs is solved for the next free update in all versions of OSX. About the 64 bits is not an easy task with Leopard as some of the announced features to developers in WWDC 2006 were changed in WWDC 2007, I cannot say more until Leopard is launched. But don't expect to see many 64 bit 3D applications with a fully fledged GUI.

Anyway we are working on it.

nachob
User avatar
By zoetropeuk
#248197
Any idea roughly when this update is being released ?

Matt
By nachob
#248202
The update will be the general update for all platforms and new features that will be released soon.

nachob
User avatar
By jo
#248207
zoetropeuk wrote:Any idea roughly when this update is being released ?

Matt
Today, maybe? :)

Ciao, Gio
By Mr. Gog
#248208
Nacho:

Can you elaborate more on this? please!!!, simply curiosity:

"But don't expect to see many 64 bit 3D applications with a fully fledged GUI."

thanks.
By kingpin
#248226
Hi, Mr. Gong

I believe that Apple dropped the plan to update some(many?) of Carbon APIs to 64 bit (including GUI related APIs).
So there are basically 3 options for software developers using C/C++ to develop 64 bit apps:

1. Rewrite with Cocoa (Pure Objective-C)
2. Rewrite GUI codes with Cocoa (Objective-C++)
3. Separate C/C++ core and Cocoa-based GUI (C/C++ core app + Objective-C front end app)

All of above options require a significant amount of work, and these approaches are not really practical for cross-platform apps built on a single code base (usually C++).

I think this is why Nacho said, "But don't expect to see many 64 bit 3D applications with a fully fledged GUI," and I myself think this will force many developers to stick with 32 bit architecture...

I am just hoping that Apple will change their policy about Carbon (just like they changed their policy on 3rd party apps on iPhone/iPod...)
By nachob
#248230
Hi Mr. Gog,

I think kingpin post says it all.

nachob
By nachob
#252303
In the 1.6 version there is a Technology Preview of Maxwell running in 64 bits for OSX Leopard. It has no user interface and must be controlled from the terminal using command line options as referred in the manual.

nachob
By Mr. Gog
#253025
Thanks for the answer, nachob and kingpin.
By dkessler
#253067
Are there step-by-step instructions somewhere about how to use the 64-bit Technology Preview? I have very little experience with either the command line or network rendering.
User avatar
By Tyrone Marshall
#253085
To the get the command line rendering to work, just start up the terminal, and type the following:

/(directory where mxcl64 is located) -mxs:/(location where mxs file you want to render is located) -th:0 -d -o:(directory then name of the image file you want saved - like .../sculpture64bit.tif)
User avatar
By alexleo
#255104
Here, show the error using mxcl64:

Start Rendering
Thu Dec 6 17:10:19 imac-al-20s-imac.local mxcl64[26379] <Error>: CGImageDestinationCreate type doesn't support writing\n
IMAGE "/Users/alexleonardo/Desktop/teste.tga" not saved.
SL of 0.89. Benchmark of 135.259. Time: 4s
Thu Dec 6 17:10:24 imac-al-20s-imac.local mxcl64[26379] <Error>: CGImageDestinationCreate type doesn't support writing\n
IMAGE "/Users/alexleonardo/Desktop/teste.tga" not saved.
SL of 2.00. Benchmark of 160.106. Time: 9s
Thu Dec 6 17:10:31 imac-al-20s-imac.local mxcl64[26379] <Error>: CGImageDestinationCreate type doesn't support writing\n
IMAGE "/Users/alexleonardo/Desktop/teste.tga" not saved.
SL of 3.00. Benchmark of 173.918. Time: 16s
Thu Dec 6 17:10:41 imac-al-20s-imac.local mxcl64[26379] <Error>: CGImageDestinationCreate type doesn't support writing\n
IMAGE "/Users/alexleonardo/Desktop/teste.tga" not saved.
SL of 4.00. Benchmark of 186.026. Time: 26s


what's this?

Thanks
User avatar
By valerio
#263349
Tyrone Marshall wrote:To the get the command line rendering to work, just start up the terminal, and type the following:

/(directory where mxcl64 is located) -mxs:/(location where mxs file you want to render is located) -th:0 -d -o:(directory then name of the image file you want saved - like .../sculpture64bit.tif)
Hi Tyrone,

Terminal do not understand anything
I would like to exploit the 64-bit technology on osx

You could tell the complete line of command through an example
User avatar
By valerio
#263355
Paste the following text in the terminal, but does not work!


/Applications/Maxwell/64 Bits Technology Preview/mxcl64 -mxs:/Users/valerio/Documents/benchwell_scene_07.03.08_mac/sculpture.mxs -th:0 -d -o:/Users/valerio/Documents/benchwell_scene_07.03.08_mac/sculpture64bit.tif

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