- Thu Oct 18, 2007 3:11 am
#247179

This World War 1 Fokker DR1 is one of those do a bit when time allows models. Started getting reference materials quite some time ago and read about the constuction methods and materials used for making the real thing.
This digital version will be made similar to the real thing, subject to satisfactory results from Cinemas' cloth engine.
Software beng used:
Modelling - Cinema4D 9.6 http://www.maxon.net
Texture Creation: BodyPaint http://www.maxon.net / Paint Shop Pro http://www.corel.com.
Materials and Rendering - Maxwell Render http://www.maxwellrender.com/
I ended up with plenty of drawings and plans to work with and this is the plan have used for general dimensions. Seen here cut up in Paint Shop Pro. I'm using a different plan layout in Cinema - instead of making the usual 3 sided box type I've decided to use the arrangent shown. In Cinemas flat' view the plans look just the same as using the box style. I find this easier to work with in Cinemas perspective view.

This World War 1 Fokker DR1 is one of those do a bit when time allows models. Started getting reference materials quite some time ago and read about the constuction methods and materials used for making the real thing.
This digital version will be made similar to the real thing, subject to satisfactory results from Cinemas' cloth engine.
Software beng used:
Modelling - Cinema4D 9.6 http://www.maxon.net
Texture Creation: BodyPaint http://www.maxon.net / Paint Shop Pro http://www.corel.com.
Materials and Rendering - Maxwell Render http://www.maxwellrender.com/
I ended up with plenty of drawings and plans to work with and this is the plan have used for general dimensions. Seen here cut up in Paint Shop Pro. I'm using a different plan layout in Cinema - instead of making the usual 3 sided box type I've decided to use the arrangent shown. In Cinemas flat' view the plans look just the same as using the box style. I find this easier to work with in Cinemas perspective view.
Last edited by Becco_UK on Tue Aug 05, 2008 9:58 pm, edited 36 times in total.










