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By NicoR44
#245927
Hey Max, I do hope you like this one better :D :lol:

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By def4d
#245938
very nice first tries!!!
Will you remove the interior polygons, when finished? :wink:
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By ivox3
#245939
Man, ..the tire evolution has been cool, ... funny too. :lol:
That last one Nico looks like manufacturer CAD. :shock:
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By NicoR44
#245968
Thanks guys!!!! :D

GREAT!!! link Daros!! big thanks! :D
Will you remove the interior polygons
hehehe nop :wink:

Here is a close up on the profile:

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And working on the Rim:

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By 4 HeRo
#245986
spot on curt :D
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By NicoR44
#245990
Thanks John! :)

Here is a quick test render:

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By Bubbaloo
#245997
Are you planning on aging it any? As of now, it will look like it just rolled off the assembly line. Either way, it's going to be awesome, even for a Fiat...
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By NicoR44
#246010
Thanks Bubbaloo :D yes I will age it later on, also I'm looking for a good bump map for the text and stuff..
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By tom
#246013
So far very nice progress and as expected...hehe :) Now one more thing about these shiny metal parts because something seems off. It could be because they behave like a mirror (or metallic coated cheap plastic) instead of real nickel plated parts. It could be due to very high Nd and/or ref0/90 relation. What are your settings for the metal parts?
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By NicoR44
#246017
Hi Tom, thanks!! :D , here is a screen of the setting I used:

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A very simple material indeed
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By w i l l
#246018
Maybe cos ref 90 is too white for a metal... it should relate to the reflectance 0. And you could use ior files and add some scratches. Oooh yar.
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By NicoR44
#246020
Yep that's it!

Playing a bit with the metal, and putted the wheels in just for a quick test..
I think the metal is better now, maybe a bit to much... and also different parts need different types of metal

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By tom
#246022
Yes, that looks better and maybe the rest of the magic is about spherical environment without ground. Btw, there's again roughness going on with some parts. Not good :P
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render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]