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By w i l l
#244652
I'm trying out a few things with lighting. This is a multilight colouring setup (pretty simple so not sure if anyone has suggested this already).

You can't change light colours using multilight but you can create an emitter (make it hidden to camera or use a ghost layer - if you don't you'll get weird artefacts/overlapping geometry colours) and duplicate the emitter 3 times, then set each emitter to red, green and blue. That way you can alter the amount of red, green or blue in multilight to create any colour from what looks like one light source. I.e.

This emitter plane is actually 3 emitters in exactly the same position:

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Red, Green, Blue and a combination of colours: (the colour shown is what is reflected from the studio floor from the setup above... i..e the colour that would light your subject).

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Use:

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By w i l l
#244696
Oh yeah - thats what i forgot to add - you can do some cool multilight animations. I post something soon.
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By Tim Ellis
#244759
Nice trick Will. ;) Thanks for sharing.


Tim.
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By w i l l
#244811
This is a top view of 3 sets of 3 invisible spheres intersecting with the ground plane which i'm about to animate to show changing colous. I was going to do a multilight animation of colours changing on a subject but i got sidetracked with the way the emitters look when you intersect them with a plane/studio floor.

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By djflod
#244821
now we now the next ministry-look 8) :D
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By djflod
#244824
Ministry aren't this cool. The get the reject 5 minute jobs.
muahahaha :twisted:
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By mashium123
#244834
Hi Will.

Cool multilight games that you're playing in the moment.

I never tried the multicolour-thingy on a directional emitting basis but I did try it with multi-color-hdr, with the more or less same technique.

Maybe you're interested so... here you can get a quite big ml animation (15mb): http://www.divshare.com/download/5770437-1f1
It looks like this:
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It all is just one render, only the diverse hdr sources are being animated via ml. (The camera is inside of a geometry on which a glass-ish mxm with bump is applied)

To show that the scene is really lit with different colours I put s.th. in it and did it again (smaller, 4mb): http://www.divshare.com/download/5770457-f50
It looks like this:
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So those two emitting options - mulit-hdri together with your directional multicolour emitters - altogether in just one render... that would make LOTS of completely different lighting&colour situations; in stills as well as animated.

That'd be not bad for just ONE SINGLE render, no? ;)
Last edited by mashium123 on Sat Nov 08, 2008 4:16 pm, edited 2 times in total.
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By w i l l
#244848
Hyperballad wrote:Holy crap I feel like I am on acid
Ha ha - yeah that is so much like acid.

Mashium. Thats nice - what is the model though? How did you make that? I need to have a go at making something similar (on PC not via acid).

So, is this a known issue?