- Wed Sep 19, 2007 6:37 pm
#244001
Is this your room? Nice!
Maybe there is nothing you did wrong ... but ... that light leak artifact is important. I agree with Tom, that you should send the mxs scene to NL as it will help to figure out why it came about.def4d wrote:Thanks Tom, but seriously it's a very young scene, and these renders just shows what i did good... and wrong!
Too much wine maybe
Technically speaking it cannot be a user fault, try it yourself but it's just equal to more delay for a possible bug and fix.def4d wrote:i just want to find by myself first, i'm pretty sure it's fault of mine!
the "bugged" image is at least 4 months old, done with the previous version!
Since the camera angle and time of day is different in the second image, there's no evidence it's bug-free. We can only understand this in a couple of minutes if we have the scene on the left.def4d wrote:the second image if i remember is done with the actual, i haven't open it for a while
By checking objects in the exported MXS, it'll be possible to investigate.def4d wrote:P.S.: i used 3dsMax8, Rhino (for a few objects), Photoshop (nothing but leveling)
If it was that much parallel that'd be meters long on the wall. Obviously this is not the case.Fernando Tella wrote:Maybe it's not a bug but the light, almost parallel to the wall,