Please post here anything else (not relating to Maxwell technical matters)
User avatar
By jo
#243818
w i l l wrote:Can we have a Maxwell plugin for Modo please?
Please.
Please.
Yes!!! :D
(But only after the SDk will be out this can be possible)

Ciao, Gio
User avatar
By Mattia Sullini
#243834
w i l l wrote:Can we have a Maxwell plugin for Modo please?


Please.


Please.
Please?

P.S. ..........pleeeease
User avatar
By def4d
#243859
Can we have a Luxology state of mind for Maxwell?
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By Calico Jack
#243910
I´m industrial designer and I would like to know how well this Modo would fit in to my profession. Now I´m using Rhino 4.0 and I have to say that I´m not satisfied with it.. so:

- How easy Modo is to learn?
- How do you compare Modo to Rhino?
- Which are good and bad things in Modo?
- I think you get the point.. right? 8)
User avatar
By Maximus3D
#243920
Hi Calico

If you're used to Rhino and nurbsmodeling in general and you never really done any polymodeling before, have you ? if no then you will find it difficult to get into Modo and all that it means. It's gonna take you time to learn it, no doubt about that.

However if you do have previous experience from polymodeling then you will find it easy and quick to get into Modo and to learn it as it's very userfriendly and intuitive compared to many other modeling packages.

To be honest i wouldn't compare Rhino and Modo at all, they're very different, VERY! it's like night and day difference. :) first of all one is nurbs (Rhino) and one is polygons ( Modo), that in itself is enough, but the workflow and the tools all differ alot from eachother. Booleans as a example are not as easy in Modo as they're in Rhino, often you will have to model holes in a model yourself to avoid the issues polygonal boolean tools give you, the same is true for Modo.

The bad things in Modo would be that it still suffers from bugs and that it will take time to learn everything and that polygonalmodeling is often a slower method to work with than nurbsmodeling. It's more complex and a hell of alot more mouseclicks and movements to do. :D if all that doesn't bother you then by all means go ahead and use it.

The good things about Modo, well they're quite alot and i think they're shadowing over the negative parts enough for me to stick with Modo as one of my main programs. Such as once you learnt polymodeling and got up to speed with it then you can quickly model accurate good looking models and easily UV them and paint any textures you need for your model directly in Modo without having to run your model through several different apps just to do all that. It's all baked into one single application now.

But i have to recommend you wait for the demoversion and give it some time and try it for yourself to make your own opinion about it. That's what really matters, if you feel at home with it or not.

Btw, recently one guy on the Modo forum built these models for fun but they're a good example demonstrating the type of work i guess you would do with Modo. It's very well done with nice clean models.

http://forums.luxology.com/discussion/t ... x?id=19540

/ Max
User avatar
By Calico Jack
#244124
"Hi Calico

If you're used to Rhino and nurbsmodeling in general and you never really done any polymodeling before, have you ? if no then you will find it difficult to get into Modo and all that it means. It's gonna.."
Thanks for information. No I havent done any polymodeling so I think I´ll stay still in Rhino even there's lot's of good options in modo.
User avatar
By Maximus3D
#244128
I saw that tank Will, it's bloody well done! some patience that guy must have :)

Calico: I don't mean to scare you away from polygonal modeling but if you never really done that before as you said you haven't then it's a big step for you to take into it, you won't learn it in a day or two. It'll take time and hard work to get skilled at it and it's something you have to feel if you wanna do. It has it's benefits knowing how to polymodel. However what you could do is to download some free polymodeler and try it out, or wait for the demo of Modo 301 and try that for a while and see how you like it and how well you understand polygonalmodeling.

/ Max
User avatar
By Hervé
#244137
some words of wisdom Max... :wink:
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By Calico Jack
#244139
I downloaded a Modo 301 yesterday(I'll try it) but today I noticed something sweet that keeps me as a Rhino user for awhile -> http://www.tsplines.com/ 8)
User avatar
By jeffg
#244248
"Nurbs stink.

Yeah, yeah.

Nurbs stink."
Last edited by jeffg on Sun Dec 16, 2007 8:02 am, edited 1 time in total.
By mrcz
#244266
What I observed yesterday Modo 301 is not backward compatible. After saving your project in 301 you can still open it in 203 but in unusable state.
Item position and rotation are zeroed some of material channels are changed. So be carefull if compatibility is important for you.

EDIT:
Moreover there is no Save As LXO 203(103) available.

Martin
User avatar
By Daniel Hruby
#245585
I thought I saw Maximus3D in the Luxology forum.... I will probably see you around there more often.

I just downloaded the 301 yesterday and I tried to start off modeling a sink for an arch project. I had 5 crasxhes in a 3 hour period and experienced some oddness opening saved files only to find them at a very early stage in my project, ie at some point, subsequent saves were not saving my updated geometry.

In any case, I am going from ArchiCAD / MaxonFORM to Modo for specific arch vis needs and I really like the interface and most importantly for me is the excellent training materials implemented by luxology. I just hope the first update satbalizes the software.

BTW, there is already a script on vertexmonkey for outputting to Maxwell. Still goes over as OBJ, but it makes you feel like you have a plug in ! :lol:

http://www.vertexmonkey.com/downloads/g ... _v1.03.zip
User avatar
By pBarrelas
#246232
Daniel, try to turn auto saving on. This had save me a lot of trouble. The latest update 301-22855 is more stable too!
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