- Tue Sep 18, 2007 12:18 am
#243651
I am getting an astonishing amount of instability with the MAX 1.5.6 exporter in my attempt to upgrade from 1.1.
It appears to me that merely the act of referencing an MXM that uses a texture will immediately crash MAX on load. To be more specific, if one creates an MXM which uses a texture map (for example, in the Reflectance 0 slot), then one can simply open MAX, go to the material editor, create a Maxwell material that references the MXM, and then save it. This file will never be able to be opened again without immediately crashing MAX.
Here is a trivial example:
http://funkytroll.com/temp/maxmxmbug.zip
This is a blank MAX file referencing an MXM with a trivial texture. You cannot even load the file with the maxwell.dlr plug-in loaded, it will crash immediately. I created it in MAX 8, but these bugs are not specific to MAX 8 and in fact you can load it in 9 as well and have it crash, or conversely perform the same experiment in 9 and create a crashing file therein.
Am I the only one who has tested this?
- Casey
It appears to me that merely the act of referencing an MXM that uses a texture will immediately crash MAX on load. To be more specific, if one creates an MXM which uses a texture map (for example, in the Reflectance 0 slot), then one can simply open MAX, go to the material editor, create a Maxwell material that references the MXM, and then save it. This file will never be able to be opened again without immediately crashing MAX.
Here is a trivial example:
http://funkytroll.com/temp/maxmxmbug.zip
This is a blank MAX file referencing an MXM with a trivial texture. You cannot even load the file with the maxwell.dlr plug-in loaded, it will crash immediately. I created it in MAX 8, but these bugs are not specific to MAX 8 and in fact you can load it in 9 as well and have it crash, or conversely perform the same experiment in 9 and create a crashing file therein.
Am I the only one who has tested this?
- Casey