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By simmsimaging
#243331
Looking very cool Max.

I agree with Bubbaloo - even though you aren't tiling it this texture has distinct tiling patterns already in it so you have two issues: one is the texture is too small to be realistic chip board and the other is the obvious texture repetitions. It's going to be a cool one when you sort out the minor stuff though - the models and mats look great.

b
User avatar
By w i l l
#243334
Nice Modo stuff! How come there's a random screw head with no screw shaft? I'd add some tiny fillets (not sure what you call them in your software - maybe bevels) to the screw heads, get rid of the cheesy chipboard and make the box a rusty steel... or make the surface steel and keep the box wood, but not 2 woods. Those Japanned screws are sligtly less reflective in real life. Love those screw drivers - nice stumpy product design.

I'm getting into Modo now.
User avatar
By w i l l
#243342
Tim Ellis wrote:Nice work Max. Model and material are excellent.

Any plans for caustics?


Tim.
Tim is that correct? - not sure this material would produce caustic like reflections/refractions.... its quite dense/translucent. Not sure though.
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By Hervé
#243430
rally CoOl Max.... maybe work more on the scratches map... it is too even for now...

maybe even try to model a few deep scratches here and there... :wink:

the funny part... I get pretty often this situation where I always have the wrong screws.. or the wrong screwdriver... hehe :D
User avatar
By ivox3
#243432
..great looking Max. ;)
By cali3d
#243437
really nice rendering ..

About the model :

I find the box unrealistic. too sharp, the stuff those boxes are made of normally is some more soft cardboard like material - alot more fuzzy.

Also the screws is way too sharp and perfect. To add realism, give them some scratches, some imperfections in the modelling.
User avatar
By Maximus3D
#243439
Brett: Thanks and yes you're correct about the tiling issue in the texture. I'll remove that and replace it with something else.

Will: Thanks, that one screw with no visible screw shaft is there because the rest of the screw is hidden within the wooden board or table. That was done on purpose but can ofcourse change to be more like a normal screw without a fixed position. Good to hear you're getting into Modo now. :)

Will again: Yes that's correct, this is a very dense material (the green one) and it requires strong light directly on it for it to cast any type of caustics at all. I mean you need to keep the lightsource within 10cm of it.

Hervé: Good point Hervé, thanks :) i'll look into that scratchmap issue you mentioned, but modeling scratches.. i don't know about that. Would probably not go that far just for these screwdrivers. It's not that important of a scene, this is more of a test thingy.. so you're having trouble with your screwdriver are ya :D you need to see a Doc for that Hervé.

Chris: Thank you! :)

Koufax: Thanks! :) you're right, the screws themselves they suck and i might ditch them, it was a poor model from the start and i should come up with a better idea and model than this.

cali: :) thanks! you're also correct, the box is a bad model and i'll drop it and consider the screws gone.

Good suggestions guys, thanks a bunch! :)

I ran this test with no screws and a new polycarbonate type plastic container for screws or something else but to be honest i think this one sucks too and just look at that floor. The texture is superstretched in one direction, no idea what happend there. :( now i might just go back to the basic look i had in the first two renderings i posted with only the screwdrivers themselves and nothing else.

Image

This one cooked for about 4 hours and it's still noisy as hell :(

/ Max
User avatar
By Tim Ellis
#243443
w i l l wrote:
Tim Ellis wrote:Nice work Max. Model and material are excellent.

Any plans for caustics?


Tim.
Tim is that correct? - not sure this material would produce caustic like reflections/refractions.... its quite dense/translucent. Not sure though.
Was just referencing back to Max's reference photo. Understand now though. ;)

Tim.
User avatar
By Maximus3D
#243468
I went back to pretty much start over from scratch again.

Now i scaled up the scratchmaps more so the scratches are bigger and more clearly visible and they got a higher bump value now. I hope this is getting closer to the real thing..

About an hour of rendering..
Image

And in an attempt to add more realism to the handle itself i sculpted in a bunch of surface defects, imperfections and irregularities.
Image
Image

An updated rendering using this handle above will come in about an hour again.. :)

/ Max
User avatar
By Hervé
#243471
very cool Max... are you tiling the scratches map... the thing is it is too uniform... just have one single map.. and maybe remove some scratches in a few places, while making bigger ones in other places...

other than that.. i will call you mister perfecto.. ! :wink: :D
User avatar
By NicoR44
#243474
Great Max!! the plastic looks perfect!! metal still needs some tweaking I think
User avatar
By Maximus3D
#243508
Hervé: Scratchmaps are a little bit tiled yes :( good observation, i'll try to sort it out so it looks better for the next update. With the sculpting in place i don't need quite as much surface scratching as before. It takes care of about 60% of the surface irregularity now, the remaining 40% i'll do with bitmapped scratches and bumps. I'll try to follow your suggestions for the next update. :) thanks Hervé

Nico: Thank you! :) perfect plastic you say hm, no i can't quite agree with you yet hehe, there's still some work to do on it but it's slowly getting closer to the final look now. The steel material will get some extra love in a bit, i'll deal with one surface at a time now and then i weight them both in on the final rendering.

Another small update.. this time i used the sculpted handles to test them along with a couple of testobjects with the materials on to see how they map and work on other shapes and scale etc. The other image shows different tilings of the metal map, the tiling goes from left to right as 1x1, 2x2, 4x4, 8x8 and the other shows the same but from bottom up as 1x1, 2x2, 4x4, 8x8 and i personally think that something between 1x1 and 2x2 is the best, maybe 1.5x1.5 will do the job. :)

Image

Image

More to come soon..

/ Max
User avatar
By w i l l
#243534
Tim Ellis wrote:
w i l l wrote:
Tim Ellis wrote:Nice work Max. Model and material are excellent.

Any plans for caustics?


Tim.
Tim is that correct? - not sure this material would produce caustic like reflections/refractions.... its quite dense/translucent. Not sure though.
Was just referencing back to Max's reference photo. Understand now though. ;)

Tim.
Oh yeah - didn't see the original photo. Has got some nice reflections.
User avatar
By Hervé
#243665
pretty cool mind you .... I really like your plastic Max... topnotch ! :wink:
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So, is this a known issue?