Hi JTB,
those are some interesting threads from Maxwell past for me

:
http://www.maxwellrender.com/forum/viewtopic.php?t=4860
i would like to know more about particle rendering (it is not sss),so what was that plan?
http://www.maxwellrender.com/forum/view ... =vol+light
http://www.maxwellrender.com/forum/viewtopic.php?t=6849
And about future? For me displacement, 24-hour physical sky with clouds, moon, stars,atmospheric effects and some kind of isotropic and non-isotropic volume effect shader model, instancing, bake lighting and R1 is done

. Maybe glass-sunlight solution and improved sss will be enough for now.
I am here since alpha, so in my comparsion:
alpha- i liked fog (or some z-tinted pictures), and it was something really new in rendering world
beta-sss and tonemaping (beta had some special mood-beta look

)
R1.1+ i like materials complexity and all that advanced features that came with R1+ (multilight, simulens, resume render...)
...and i like Maxwell community
Patrik