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By dilbert
#242700
I modelled this car about a year ago in Autodesk Studio Tools, and rendered it back then in Mental Ray. Seeing as I'm using Maxwell exclusively now, I wanted to re-render it so I exported everything into Rhino, and here's what I got so far. The whole model is around 6 million triangles if I turn on everything, so we'll see how maxwell handles it. Comments welcome.

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By NicoR44
#242711
So far it looks like cutting edge modeling Boris! 8) keep it coming :wink:
By dilbert
#242731
The tire bumpmap is actually the only thing on this entire model I can't take credit for. It was created by a guy who posted it on a car modeling forum for all to use (don't remember his name or I'd credit him here). All the other textures are built from scratch. I'm working on more renders and will post them later.
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By NicoR44
#242734
Sorry to call you boris, dilbert :oops: great modeling!
By dilbert
#245891
Haven't had much time to work on this recently, but here's a quick update.

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By tom
#245900
I'd like to know what's going on with the heavy banding on the floor.
By dilbert
#247924
Still haven't had time to finish this model, but I did mess with it a little in Bunkspeed today. Here's a real-time screen capture of the result. Bunkspeed needs some more development, but it's got some real potential for real-time visualization. To be able to rotate around a model at this quality, and change materials instantly is huge for initial visualization, then you can switch to Maxwell for the final render.

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By dilbert
#247927
Here's another camera angle captured as I rotated the model.

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So, is this a known issue?