Please post here anything else (not relating to Maxwell technical matters)
User avatar
By NicoR44
#242658
I'm not easily impressed, but this time I truly am extremely impressed, the model you see below I created in Silo.
I exported the base mesh from Silo as an *obj file and imported it into Rhino, then I converted the model to T-Splines and after that to NURBS

Below you can see the result:

Silo work space:
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imported into Rhino and converted:
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and the very clean NURBS model:

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User avatar
By tom
#242660
Truly impressive.
User avatar
By piem
#242662
Okay, this is what Amapi (beta8 beter than 7.52) also does since quite an amont of time.
The question is: Do you need to have only quads on the polygonal mesh ?
(because tris sided lead to awful results)
User avatar
By Thomas An.
#242663
wow :shock: :shock: :shock:
User avatar
By piem
#242665
You can smooth with catmull clark (in example) or ask a nurbs smoothing
and then you can revert or ask to convert to real nurbs, then it's really cool to boolean.

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By Fille
#242671
Hi Nico! T-Splines are interesting... Haven't had time to try the plug-in myself, though. Is it possible to get single span surfaces in that polysurface in Rhino (In this case that would probably be degree 3 with 4 control points in both directions) - or are the converted T-Spline NURBS always degree 3 (like network srfs in Rhino) with as many control points as needed (not necessarily single span surfaces)? Impossible to tell, when you don't have your isocurves visible... :wink:
Thanks!

Philip
User avatar
By piem
#242680
I see a problem on the side of the chair.
Like a bad "Gordon surface.".
The topology is not totally respected.
User avatar
By NicoR44
#242716
Hey Piem, I'm not sure if you can only use quads, it might be..
about the topology not being exact, that's no problem because the mesh is fully editable after importing into Rhino/T-Splines

Hey Max, below is a small tut :wink:

Hey Philip, here are some screens that shows the control points after import, as you can see it's very easy to manipulate afterwards



Small TUT:


Import *.obj and click Convert to T-Spline button
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Select your Object and press enter
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As you can see it's converted to T-Splines
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And fully editable :D :D :D :D :D
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User avatar
By dutch_designer
#242720
I think the cool thing is that you can quickly rough out a shape in polygons and then add all the detail like fillets and holes and such in Rhino.
This really should be included in the Rhino toolset!
User avatar
By lsega77
#242725
Hi all,

If I may ask. T-splines seem great for poly-to-nurbs conversions but does anyone know of a clean way to export nurbs to say 3ds max? I played with rhino at my old job a long time ago and converted or exporting nurbs was my main gripe. I'd like to invest in rhino but I mainly work through max to set up and render my scenes.

Luis
By Fille
#242730
Thanks Nico for the additional screen shots! :D Very interesting! The surfaces do not seem to be single span - that would have been to difficult to do automatically anyway, I guess... Great nevertheless! I have to download the beta when I get some time...

Philip

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