sidenimjay wrote:houdini has multiple avenues to acheive this effect.....
it can be modeled procedurally or via traditional methods
you could also import your terrain as an obj or dxf
you can ray, or creep or paste your roads to make the carves
houdini can do intersections of curves and surfaces if you use nurbs.....
houdini 9 has improved the modeling and editing speeds significantly
you can also paint your roads using the sculpt tool and bitmaps or by painting the road and displacing the points based on the color
curve clay would take the extruded curves and a grid and displace the grid
similar to simu terra
and houdini is stable( at least h8.x , h9 is getting better and bett er)......and soon will export to maxwell 1.5
there is a plugin for houdini 8.1.xx and maxwell v1.1
i would be more than happy to help you
wow... houdini's getting more interesting each time i hear from it...
i took a glimpse at their homepage once and decided not to try houdini because of it's vast animation capabilities.
i just was «sentenced» to build a physical model in cardboard with deltasand.
my problem is the following:
we're designing a terrain which has to be controllable about slopes. so my approach was to create a few maya scripts to automatedly create contour lines (even in geometry as small tubes so they also render), calculate slopes. now we have also to add paths (roads) and all that has to be able to update «near realtime». my statement that updating 3d geometry as fast as the lines are drawn in a vector works plan is not as fast as needed and calls for automation was understood by my superiors, but is still a unsolved technical problem i want to fix for my workflow.
designing in 3d with a precision of 0.5 percent slope does take a lot of time... how do You guys solve this process of design ?
in the end i don't care in which software i work (though i know maya best) to find a full-speed and very accurate workflow that is open to realtime editing by my superiors. «could You move this line a little over here. could You put in a terrace here. .....»
i guess this is all unsolved yet for a professional approach towards landscape architecture. sadly. any good programmers around ?
--> open discussion... please...
* * *
well, sidenimjay.
could i send You a sample topography (2d contour lines) in like .dwg and You could post a few screenshots how that road tool looks like in hou ?
could You write a little about the specialties of houdini and it's unrivaled functions ? i love the word «procedural»...
