- Tue Jul 24, 2007 7:15 pm
#238747
Hi, I'm trying to make a speaker grille (mesh) using a 2 layer bsdf and I just can't get it to work. I've read around the subject in the tutorials forum and elsewhere but no one seems to have my exact setup.
Here's the problem;
I'm trying to re-create a speaker grille like this;

and this is the clipmap pattern I'm using (I use it inverted);

the material that I need for the mesh is this (a 2 layer material to create the right shine);

but when I add the clipmap image (it's just a pure black and white tiff) to the tramittance slot on both BSDF layers I get this;

where as, what I want, is this (simulated with a 1 layer material - no shine);

I'm assuming the 2 layer material has problems because the 'Reflectance' layer has a Nd greater than 1 and therefore it is causing the light to refract as it passes through?
Does anyone have a solution (or another method) to create a mesh with a shiny grey solid area and completely 'blank' hole?
Thanks...
Here's the problem;
I'm trying to re-create a speaker grille like this;

and this is the clipmap pattern I'm using (I use it inverted);

the material that I need for the mesh is this (a 2 layer material to create the right shine);

but when I add the clipmap image (it's just a pure black and white tiff) to the tramittance slot on both BSDF layers I get this;

where as, what I want, is this (simulated with a 1 layer material - no shine);

I'm assuming the 2 layer material has problems because the 'Reflectance' layer has a Nd greater than 1 and therefore it is causing the light to refract as it passes through?
Does anyone have a solution (or another method) to create a mesh with a shiny grey solid area and completely 'blank' hole?
Thanks...