Everything related to http://resources.maxwellrender.com
User avatar
By Fernando Tella
#238270
Usually the size is not high but sometimes it is needed a bit more. Could it be unlimited? As you usually check every material published you could control if somebody abuses the servers, etc.
User avatar
By Rickyx
#238328
What I put in MyWonderfulMaterial.zip ?

Usually a material has at least 2 textures (colour, bump).
Usually this texture aren't littler than 800 x 600.
Let's say we use (at worst) a map 1024 x 768.
Saving as uncompressed Tiff, 8bit, we get an image of 2,28 MB (2.392.064 byte).

Plus, there is the standard scene preview (500 x 500 -> Png, 320 KB). It has beed requested more times to include this preview in the zip to have a preview while browsing with explorer.

And there is the MyWonderfulMaterial.mxm (117Kb, compressed about 90Kb).

Total is about 4,98Mb.

I can compress it a little using "Ultra" compression but i reached quite soon the limit.
If I have 16bit texture the space needed for one tiff became double.

Normally I don't reach the 5Mb limit, but i think 8-10Mb can increase the quality of the map you can upload (specially for people who can't host hy-res texture elsewhere).

Thank you,
Ricky.


Ps. using LZW lossless compression or Png I increase the 1024 x 768 limit.
But photographic images (with a lot of details) make compressions - LZW for Tiff and deflating for PNG images - less efficient.
User avatar
By Bubbaloo
#238347
I would like to see the limit increased. We would get better quality materials that way. Most of the time the materials I upload are not the same quality as the ones I create for renderings because of this limitation.

Thanks!
By beatriz
#238997
Hi!

we've changed the limit to 10 MB. Let's see if it's ok.
Cheers,
User avatar
By Maximus3D
#239015
Good call to bump it up to 10mb Beatriz :) thanks!

/ Max

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